Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Requests/DeckBuilder/GenerateDeckCodeRequest.cs
gamer147 5aac24d2b9 feat(deck-builder): /deck_code mint + /deck resolve with 3-min in-memory TTL
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.

Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:11:21 -04:00

43 lines
1.4 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.DeckBuilder;
/// <summary>
/// Covers all three client-side overloads of <c>GenerateDeckCodeTask.SetParameter</c>:
/// standard, crossover (sub_clan present), and my-rotation (rotation_id present, no phantom).
/// Optional fields stay null on shapes that don't carry them.
///
/// Deliberately does NOT inherit from <see cref="BaseRequest"/>: portal endpoints are anonymous
/// (the server ignores viewer_id / steam_id / steam_session_ticket on the wire — see the
/// data_headers in the prod traffic dump where they're all zeroed). The fields still arrive on
/// the wire from the client; System.Text.Json silently drops unknown JSON properties.
/// </summary>
[MessagePackObject]
public class GenerateDeckCodeRequest
{
[JsonPropertyName("clan")]
[Key("clan")]
public int Clan { get; set; }
[JsonPropertyName("sub_clan")]
[Key("sub_clan")]
public int? SubClan { get; set; }
[JsonPropertyName("deck_format")]
[Key("deck_format")]
public int DeckFormat { get; set; }
[JsonPropertyName("card_id")]
[Key("card_id")]
public List<long> CardID { get; set; } = new();
[JsonPropertyName("phantom_card_id")]
[Key("phantom_card_id")]
public List<long>? PhantomCardID { get; set; }
[JsonPropertyName("rotation_id")]
[Key("rotation_id")]
public string? RotationId { get; set; }
}