- Resources.LoadAsync(string) non-generic, LayerMask implicit-from-int, Animation string indexer. - SDK return-type fixes: RedShellSDK.MarkConversion/LogEvent return IEnumerator (StartCoroutine arg), Packsize.Test() returns bool (!Test()). - RoomRoot : UIBase (decomp base) so TopBar/Footer's (RoomRoot) casts succeed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
// Empty type stubs to satisfy references from full-surface generated god-object stubs.
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// Each is referenced only as a type in a no-op signature; members (if any) surface in a
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// later frontier wave and can be filled by m1_stub_gen --type <Name>.
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public partial class FadeManager { }
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public partial class FriendBase { }
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public partial class RoomDialog { }
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public partial class VideoHostingHUDFaceCamera { }
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namespace Wizard
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{
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public partial class ConventionRoomBattleWatchTask { }
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public partial class OpenRoomBattleGetRecoveryParamTask { }
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public partial class ScenarioOption { }
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public partial class AppleLogin { public partial class Error { } }
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public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
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}
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController { public Player Target { get; } }
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public partial class RoomBase { }
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public partial class RoomFormatEventHandler { }
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public partial class RoomWatchEventDispatch { }
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public partial class RoomRoot : global::UIBase { }
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public partial class RoomConnectChecker { }
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public partial class RoomVisitor { }
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public partial class RoomInviteFriend { }
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public partial class RoomFirstTurnSelect { }
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public partial class RoomDeckList { }
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public partial class RoomCommonEventHandler { }
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}
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namespace Wizard.UIFriend
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{
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public partial class RoomFriendTask { }
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}
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namespace Wizard.UI.Common
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{
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public partial class Tab : UnityEngine.MonoBehaviour { }
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}
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namespace Wizard.UI.Dialog.ImageSelection
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{
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public partial class ImageSelectionBaseUI { }
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}
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogButton { }
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public partial class BattleLogItemSet { }
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}
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namespace Wizard.UI.ReportToManagement
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{
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public partial class DialogReportToManagement { public static DialogBase Create(long battleId = -1L) => default!; }
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}
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namespace Wizard.Dialog.Setting
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{
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public partial class SettingFirstBattle { }
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}
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namespace Cute
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{
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public partial class UpdateSocialAccountTask { }
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}
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