- Friend.PlayerData full-surface generated (18 members) + hand stub -> partial. - Wizard.RoomMatch.Player: 7 friend-info props (ViewerId/Name/Rank/Emblem/Degree/Country/IsFriend). - GameMgr: HasAuthAdmin, ChangeAspectRatio(float), Update(). - Cute.SceneManager: ChangeScene overloads + SceneChangeParameter (+SceneChangeParameter stub). - UnityEngine.SceneManagement.SceneManager + Scene; RedShellSDK.RedShellSDK statics. - Packet.Attachments; Vector2.Dot/Angle/Normalize. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UIFriend\Friend.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.ErrorDialog;
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namespace Wizard.UIFriend
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{
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public partial class Friend
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{
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public partial class PlayerData
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{
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public int ViewerId;
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public int ApplyId;
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public string Name;
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public long EmblemId;
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public int DegreeId;
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public int Rank;
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public string Country;
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public DateTime ApplyTime;
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public DateTime ApplyReceivedTime;
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public DateTime BattleTime;
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public DateTime TaskTime;
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public bool isFriend;
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public bool isFriendApply;
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public bool isFriendApplyRecived;
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public BattleParameter BattleParameter;
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public bool IsSameGuildMember { get; set; }
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public int MissionType { get; set; }
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public PlayerData(string in_Name, long in_EmblemId, int in_DegreeId, int in_Rank, string in_Country) { }
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public void Copy(UserFriend src) { }
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}
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}
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}
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