Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Phase/IPhase.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

15 lines
197 B
C#

using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public interface IPhase
{
VfxBase Setup();
VfxWith<IPhase> Update(float dt);
VfxBase Teardown();
void Pause();
}