Files
SVSimServer/SVSim.BattleEngine/Engine/LitJson/OrderedDictionaryEnumerator.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

40 lines
849 B
C#

using System.Collections;
using System.Collections.Generic;
namespace LitJson;
internal class OrderedDictionaryEnumerator : IDictionaryEnumerator, IEnumerator
{
private IEnumerator<KeyValuePair<string, JsonData>> list_enumerator;
public object Current => Entry;
public DictionaryEntry Entry
{
get
{
KeyValuePair<string, JsonData> current = list_enumerator.Current;
return new DictionaryEntry(current.Key, current.Value);
}
}
public object Key => list_enumerator.Current.Key;
public object Value => list_enumerator.Current.Value;
public OrderedDictionaryEnumerator(IEnumerator<KeyValuePair<string, JsonData>> enumerator)
{
list_enumerator = enumerator;
}
public bool MoveNext()
{
return list_enumerator.MoveNext();
}
public void Reset()
{
list_enumerator.Reset();
}
}