Files
SVSimServer/SVSim.UnitTests/BattleNode/Sessions/InMemoryBattleSessionStoreTests.cs
gamer147 578d0a75ef refactor(battlenode): rename mode-id field off BattleType, add BattleModes (§D)
Behavior-preserving; 271 BattleNode/Matching/Services tests green, full solution builds.

"BattleType" meant two things: the Sessions.BattleType enum (Pvp/Bot) and an int
"mode id" field. Renamed the int field on MatchContext AND the BattleStartBody wire
DTO to BattleModeId (wire key stays "battleType" via JsonPropertyName), so BattleType
now means only the enum project-wide.

New Bridge/BattleModes.cs (TakeTwo = 11) replaces every 11 literal — both prod
MatchContextBuilder sites and the test fixtures/assertions. The arbitrary-passthrough
42 and bot 0 stay literal.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:44:02 -04:00

53 lines
2.0 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
namespace SVSim.UnitTests.BattleNode.Sessions;
[TestFixture]
public class InMemoryBattleSessionStoreTests
{
[Test]
public void TryRegisterThenGet_ReturnsRegisteredBattle()
{
var store = new InMemoryBattleSessionStore();
var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null);
Assert.That(store.TryRegisterPending(battle), Is.True);
Assert.That(store.TryGetPending("bid-1"), Is.EqualTo(battle));
}
[Test]
public void Get_UnknownBattleId_ReturnsNull()
{
var store = new InMemoryBattleSessionStore();
Assert.That(store.TryGetPending("nope"), Is.Null);
}
[Test]
public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
{
var store = new InMemoryBattleSessionStore();
store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
Assert.That(store.RemovePending("bid"), Is.True);
Assert.That(store.RemovePending("bid"), Is.False);
}
[Test]
public void TryRegister_DuplicateBattleId_ReturnsFalseAndPreservesOriginal()
{
var store = new InMemoryBattleSessionStore();
store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
var second = store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
Assert.That(second, Is.False);
Assert.That(store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(1));
}
private static MatchContext FixtureCtx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleModeId: BattleModes.TakeTwo);
}