Files
SVSimServer/SVSim.BattleNode/Sessions/Participants/NoOpBotParticipant.cs
gamer147 578d0a75ef refactor(battlenode): rename mode-id field off BattleType, add BattleModes (§D)
Behavior-preserving; 271 BattleNode/Matching/Services tests green, full solution builds.

"BattleType" meant two things: the Sessions.BattleType enum (Pvp/Bot) and an int
"mode id" field. Renamed the int field on MatchContext AND the BattleStartBody wire
DTO to BattleModeId (wire key stays "battleType" via JsonPropertyName), so BattleType
now means only the enum project-wide.

New Bridge/BattleModes.cs (TakeTwo = 11) replaces every 11 literal — both prod
MatchContextBuilder sites and the test fixtures/assertions. The arbitrary-passthrough
42 and bot 0 stay literal.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:44:02 -04:00

39 lines
1.8 KiB
C#

using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Participants;
/// <summary>
/// Silent participant — produces no frames, swallows everything pushed to it.
/// Used as the "other" participant in <see cref="BattleType.Bot"/> sessions, where
/// the real opponent runs in the client and the server has no opponent-side state
/// to model. ViewerId is <see cref="ServerBattleFrames.FakeOpponentViewerId"/>;
/// Context is a fixed stub (irrelevant — never read because no frames are pushed
/// to the other side).
/// </summary>
public sealed class NoOpBotParticipant : IBattleParticipant
{
/// <summary>Stub card-master id stamped on the bot's (never-read) MatchContext.</summary>
private const string BotCardMasterName = "card_master_node_10015";
public long ViewerId => ServerBattleFrames.FakeOpponentViewerId;
public MatchContext Context { get; } = new(
SelfDeckCardIds: Array.Empty<long>(),
ClassId: "0", CharaId: "0", CardMasterName: BotCardMasterName,
CountryCode: "", UserName: "Bot", SleeveId: "0",
EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0,
BattleModeId: 0);
// Required by IBattleParticipant, but a silent bot never raises it — suppress the
// "event is never used" warning rather than keeping a dead null-emitting method.
#pragma warning disable CS0067
public event Func<MsgEnvelope, CancellationToken, Task>? FrameEmitted;
#pragma warning restore CS0067
public Task PushAsync(MsgEnvelope envelope, Stock stock, CancellationToken ct) => Task.CompletedTask;
public Task RunAsync(CancellationToken ct) => Task.CompletedTask;
public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask;
public ValueTask DisposeAsync() => ValueTask.CompletedTask;
}