Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Responses/ItemPurchase/ItemPurchasePurchaseResponse.cs
gamer147 559a170957 feat(item-purchase): /item_purchase/{info,purchase} + catalog
Schema: ItemPurchaseCatalogEntry (single table). Per-viewer quota tracked
via existing ViewerEventCounter keyed by "item_purchase:<id>" with period
JstPeriod.MonthKey when IsMonthlyReset else AllTime.

Controller:
- /info returns catalog + per-period rest (server-computed
  max(0, PurchaseLimit - counter)) + user_card_pack_ticket_list (every
  Items.Type==2 row joined to viewer count, zeros included — client
  unconditionally UpdateItemNum's each entry).
- /purchase: sold_out check before currency check (no counter increment
  on currency failure), inline TryDebit covers RedEther/Crystal/Rupy/Item
  with post-state-total reward_list entry, grant via RewardGrantService.
  Request `rest` accepted but ignored (server counter is canonical).

Importer mirrors PaymentItemImporter shape — idempotent find-or-create,
seed-missing rows preserved. 3 entries from the prod capture.

486 tests pass (was 476; +10 item_purchase tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:41:02 -04:00

20 lines
711 B
C#

using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ItemPurchase;
/// <summary>
/// /item_purchase/purchase response. <c>reward_list</c> uses the standard
/// <see cref="RewardListEntry"/> shape: post-state totals for currencies, grant counts for
/// items/cards. First entry is the debit-side post-state for the require_item; subsequent
/// entries are the grant(s) from RewardGrantService.
/// </summary>
[MessagePackObject]
public class ItemPurchasePurchaseResponse
{
[JsonPropertyName("reward_list")]
[Key("reward_list")]
public List<RewardListEntry> RewardList { get; set; } = new();
}