Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Responses/Pack/PackOpenResponse.cs
2026-05-24 02:03:13 -04:00

47 lines
1.3 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Pack;
[MessagePackObject]
public class PackOpenResponse
{
[JsonPropertyName("pack_list")]
[Key("pack_list")]
public List<CardPackEntryDto> PackList { get; set; } = new();
[JsonPropertyName("reward_list")]
[Key("reward_list")]
public List<RewardListEntry> RewardList { get; set; } = new();
[JsonPropertyName("rewards")]
[Key("rewards")]
public List<object> Rewards { get; set; } = new();
[JsonPropertyName("is_special_effect")]
[Key("is_special_effect")]
public bool IsSpecialEffect { get; set; }
/// <summary>Empty array literal — matches prod when no missions completed.</summary>
[JsonPropertyName("mission_result")]
[Key("mission_result")]
public List<object> MissionResult { get; set; } = new();
}
[MessagePackObject]
public class CardPackEntryDto
{
[JsonPropertyName("card_id")]
[Key("card_id")]
public long CardId { get; set; }
[JsonPropertyName("rarity")]
[Key("rarity")]
public int Rarity { get; set; }
/// <summary>Always 1 per drawn slot — matches prod sample shape.</summary>
[JsonPropertyName("number")]
[Key("number")]
public int Number { get; set; } = 1;
}