Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/Handlers/InitBattleHandler.cs
2026-06-03 14:07:49 -04:00

37 lines
1.3 KiB
C#

using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
internal sealed class InitBattleHandler : IFrameHandler
{
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
// case 2: Bot — ack only, NO Matched (Matched would corrupt client opponent info).
if (ctx.Type == BattleType.Bot && ctx.SenderPhase == BattleSessionPhase.AwaitingInitBattle)
{
var r = new List<DispatchRoute>
{
new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitBattle), true),
};
ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
return r;
}
// case 5: general — push Matched (per-perspective) to the sender only.
if (ctx.SenderPhase == BattleSessionPhase.AwaitingInitBattle)
{
var r = new List<DispatchRoute>
{
new(ctx.From, ScriptedLifecycle.BuildMatched(
ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, ctx.Other.ViewerId,
ctx.BattleId, ScriptedProfiles.BattleSeed), false),
};
ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
return r;
}
return Array.Empty<DispatchRoute>();
}
}