Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
143 lines
4.6 KiB
C#
143 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using LitJson;
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using Wizard.Battle.Recovery;
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using Wizard.Story;
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namespace Wizard;
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public class StoryFinishTask : BaseTask
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{
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public class StoryFinishTaskParam : BaseParam
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{
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public int story_id;
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public int is_finish;
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public int evolve_count;
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public int total_turn;
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public int deck_no;
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public int use_build_deck;
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public int deck_format;
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public int class_id;
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public Dictionary<string, int> mission;
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public string recovery_data;
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public string[] prosessing_time_data;
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}
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public class StoryFinishTaskParamNoBattle : BaseParam
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{
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public int story_id;
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public int is_finish;
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public string selection_chapter_id;
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public bool is_select_another_end;
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}
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private readonly int _storyId;
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public StoryFinishTask(SelectedStoryInfo storyInfo)
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{
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base.type = GetApiType(storyInfo.StoryApiType);
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_storyId = storyInfo.FinishStoryId;
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}
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private static ApiType.Type GetApiType(StoryApiType storyType)
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{
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return storyType switch
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{
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StoryApiType.MainStory => ApiType.Type.MainStoryFinish,
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StoryApiType.LimitedStory => ApiType.Type.LimitedStoryFinish,
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StoryApiType.EventStory => ApiType.Type.EventStoryFinish,
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_ => throw new NotImplementedException(),
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};
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}
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public void SetParameter(int is_finish, int evolve_count, int total_turn, int deck_no, bool is_build_deck, Format format, int class_id)
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{
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StoryFinishTaskParam storyFinishTaskParam = new StoryFinishTaskParam();
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BattleManagerBase ins = BattleManagerBase.GetIns();
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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storyFinishTaskParam.story_id = _storyId;
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storyFinishTaskParam.is_finish = is_finish;
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storyFinishTaskParam.evolve_count = evolve_count;
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storyFinishTaskParam.total_turn = total_turn;
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storyFinishTaskParam.deck_no = deck_no;
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storyFinishTaskParam.use_build_deck = (is_build_deck ? 1 : 0);
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storyFinishTaskParam.deck_format = Data.FormatConvertApi(format);
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storyFinishTaskParam.class_id = class_id;
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if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile())
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{
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if (dataMgr.RecoveryData == null)
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{
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dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
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}
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storyFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson();
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}
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BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
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BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
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storyFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
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base.Params = storyFinishTaskParam;
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}
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public void SetParameterNoBattle(bool isFinish, bool isSelectAnotherEnding, string chosenUnlockChapterId)
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{
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base.Params = new StoryFinishTaskParamNoBattle
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{
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story_id = _storyId,
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is_finish = (isFinish ? 1 : 0),
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is_select_another_end = isSelectAnotherEnding,
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selection_chapter_id = (isFinish ? chosenUnlockChapterId : null)
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};
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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DeleteRecoveryFileIfBattleAlreadyEnded(num);
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return num;
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}
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Data.StoryFinish.data = new StoryFinishDetail();
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Data.StoryFinish.data._responseData = base.ResponseData;
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Data.StoryFinish.data.class_chara_experience = 0;
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Data.StoryFinish.data.class_chara_level = 0;
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Data.StoryFinish.data.get_class_chara_experience = base.ResponseData["data"]["get_class_experience"].ToInt();
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Data.StoryFinish.data.class_chara_experience = base.ResponseData["data"]["class_experience"].ToInt();
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Data.StoryFinish.data.class_chara_level = base.ResponseData["data"]["class_level"].ToInt();
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Data.MyPageNotifications.ParseBadgeInfos(base.ResponseData);
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JsonData jsonData = base.ResponseData["data"]["achieved_info"];
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if (jsonData.GetJsonType() == JsonType.Object)
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{
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Data.StoryFinish.data.AchievedInfo.Read(jsonData);
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}
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Data.StoryFinish.data.StoryClearRewards = GetStoryClearRewards(base.ResponseData["data"]);
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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private static ReceivedReward[] GetStoryClearRewards(JsonData rootJsonData)
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{
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JsonData jsonData = rootJsonData["story_reward_list"];
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int count = jsonData.Count;
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ReceivedReward[] array = new ReceivedReward[count];
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for (int i = 0; i < count; i++)
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{
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JsonData jsonData2 = jsonData[i];
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array[i] = new ReceivedReward(jsonData2["reward_type"].ToInt(), jsonData2["reward_id"].ToLong(), jsonData2["reward_num"].ToInt());
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}
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return array;
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}
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}
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