Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RotationFormatBehavior.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

92 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard.DeckCardEdit;
namespace Wizard;
public class RotationFormatBehavior : IFormatBehavior
{
public string Name => Data.SystemText.Get("Common_0154");
public string SmallIconSpriteName => "icon_timesliprotation_s";
public CardMaster.CardMasterId CardMasterId => CardMaster.CardMasterId.Default;
public GenerateDeckCodeTask.SubmitDeckType DeckCodeType => GenerateDeckCodeTask.SubmitDeckType.NORMAL;
public bool ExistsRestrictedCard => false;
public List<int> SortedDeckUsableCardList => CardMaster.GetInstance(CardMasterId).GetAllCardIds();
public int DeckCardNumMin => DeckCardNumMax;
public int DeckCardNumMax => 40;
public int DeckSameKindCardNumMax => 3;
public int DeckSavableCardNumMax => 50;
public bool IsShowDeckName => true;
public bool IsEmphasizeDeckCardShortage => false;
public bool IsEmphasizeDeckCardOverage => true;
public bool IsSavableLastSelectDeck => true;
public bool CanShowQRCode => true;
public bool IsShowFirstTipsAtDeckEdit => true;
public bool IsShowAutoDeckCreateButtonAtDeckEdit => true;
public bool IsCraftableCardAtDeckEdit => true;
public UIManager.ViewScene DeckEditBackScene => UIManager.ViewScene.DeckList;
public Action<CardBundleController> DeckSaveFunc => null;
public bool UseSubClass => false;
public List<CardSetName> AvailableCardSetNameList => (from id in Data.Load.data.RotationCardSetList.Distinct()
select Data.Master.CardSetNameMgr.Get(id.ToString())).ToList();
public bool IsShowPrizeCardSetFilter => true;
public bool IsShowPhantomCardSetFilter => false;
public bool IsShowFormatFilter => false;
public bool IsShowFavoriteFilter => true;
public bool IsShowSpotCardFilter => GameMgr.GetIns().GetDataMgr().SpotCardData.ExistsSpotCard();
public bool IsConventionMode => false;
public bool IsEnableDeckShareButton(int cardNum, int cardNumMax)
{
return cardNum == DeckCardNumMax;
}
public IDictionary<int, int> GetCardPool(bool isIncludingSpotCard)
{
return GameMgr.GetIns().GetDataMgr().GetUserOwnCardData(isIncludingSpotCard);
}
public Dictionary<int, int> ClonePossessionCardDictionary(bool isIncludingSpotCard)
{
return GameMgr.GetIns().GetDataMgr().ClonePossessionCardDictionary(isIncludingSpotCard);
}
public int GetPossessionCardNum(int cardId, bool isIncludingSpotCard)
{
return GameMgr.GetIns().GetDataMgr().GetPossessionCardNum(cardId, isIncludingSpotCard);
}
public int GetPossessionBaseCardNum(int baseCardId, bool isIncludingSpotCard)
{
return GameMgr.GetIns().GetDataMgr().GetPossessionBaseCardNum(baseCardId, isIncludingSpotCard, CardMasterId);
}
}