Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MyPageNotifications.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

22 lines
1.0 KiB
C#

using LitJson;
namespace Wizard;
public class MyPageNotifications : HeaderData
{
public MyPageMyPageNotificationDetail data = new MyPageMyPageNotificationDetail();
public void ParseBadgeInfos(JsonData jsonData)
{
data.QuestOpenInfo.SetIsDisplayBadge(jsonData["data"]["quest"]);
data.StoryNotification.SetIsDisplayBadge(jsonData["data"]["story_notification"]);
data.IsPracticePuzzleBadgeEnable = jsonData["data"]["basic_puzzle"]["is_display_badge"].ToBoolean();
data.ShopNotification.SetShopBadgeEnable(jsonData);
data.ReceiveFriendApplyCount = jsonData["data"]["receive_friend_apply_count"].ToInt();
data.SetIsCompetitionBadge(jsonData);
data.GatheringMyPageInfo.IsMatchingNotification = !string.IsNullOrEmpty(jsonData["data"]["gathering_info"].GetValueOrDefault("matching_established_message", string.Empty));
data.IsInviteGathering = jsonData["data"]["gathering_info"]["has_invite"].ToInt() != 0;
data.IsColosseumFreeEntry = jsonData["data"]["is_available_colosseum_free_entry"].ToBoolean();
}
}