Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDeckData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

53 lines
1010 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIDeckData
{
private Dictionary<int, AICardData> cardDic;
public Dictionary<int, AICardData> CardDic => cardDic;
public AIDeckData()
{
cardDic = new Dictionary<int, AICardData>();
}
public void Clear()
{
cardDic.Clear();
}
public bool RegisterCardData(AICardDataAsset asset, AICardData mergeData = null, bool isMergeDefaultParameter = false)
{
if (cardDic.ContainsKey(asset.CardID))
{
return false;
}
AICardData aICardData = new AICardData(asset);
if (mergeData != null)
{
if (isMergeDefaultParameter)
{
aICardData.MergeCardData(mergeData);
}
else
{
aICardData.MergeTagFromAnotherData(mergeData);
}
}
cardDic.Add(asset.CardID, aICardData);
return true;
}
public AICardData SearchCardData(int card_id)
{
AICardData value = null;
if (CardDic.TryGetValue(card_id, out value))
{
return value;
}
return null;
}
}