Files
SVSimServer/SVSim.BattleEngine/Engine/VoiceDictionary.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

586 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
public class VoiceDictionary
{
private const string DESTROY_COMVO_VOICE_CHECK = "_4_";
private const string ENEMY_COMVO_VOICE_CHECK = "_7_";
private const string ALLY_COMVO_VOICE_CHECK = "_8_";
private const string ENHANCE_VOICE_CHECK = "_enh";
private const string UNION_BURST_VOICE_CHECK = "_ub";
private const string UNION_BURST_VOICE_CHECK_PLAY = "_ubp";
private const string UNION_BURST_VOICE_CHECK_30 = "_ubs";
private const string UNION_BURST_VOICE_CHECK_60 = "_ubl";
private const string UNION_BURST_VOICE_CHECK_SHORT_30 = "_ubks";
private const string UNION_BURST_VOICE_CHECK_SHORT_60 = "_ubkl";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_30 = "_ubds";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_60 = "_ubdl";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_SHORT_30 = "_ubdks";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_SHORT_60 = "_ubdkl";
private const string SKYBOUND_ART_VOICE_CHECK = "_sb";
private const string SKYBOUND_ART_VOICE_CHECK_PLAY = "_sbp";
private const string SKYBOUND_ART_VOICE_CHECK_30 = "_sbs";
private const string SKYBOUND_ART_VOICE_CHECK_60 = "_sbl";
private const string SKYBOUND_ART_VOICE_CHECK_SHORT_30 = "_sbks";
private const string SKYBOUND_ART_VOICE_CHECK_SHORT_60 = "_sbkl";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_30 = "_sbds";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_60 = "_sbdl";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_30 = "_sbdks";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_60 = "_sbdkl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK = "_ssb";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_PLAY = "_ssbp";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_30 = "_ssbs";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_60 = "_ssbl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_SHORT_30 = "_ssbks";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_SHORT_60 = "_ssbkl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_30 = "_ssbds";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_60 = "_ssbdl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_30 = "_ssbdks";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_60 = "_ssbdkl";
private const string EARTH_RITE_VOICE_CHECK = "_ear";
private const string SUMMON_TOKEN_VOICE = "_11";
public const int CONVE_ID_INDEX = 2;
private VoiceAndWaitTime[] _parsedVoice;
private string[] _allVoiceID;
private VoiceAndWaitTime _normalVoice;
private List<VoiceAndWaitTime> _fixedUseCostVoice = new List<VoiceAndWaitTime>();
private List<VoiceAndWaitTime> _unionBurstVoice = new List<VoiceAndWaitTime>();
private List<VoiceAndWaitTime> _skyboundArtVoice = new List<VoiceAndWaitTime>();
private List<VoiceAndWaitTime> _superSkyboundArtVoice = new List<VoiceAndWaitTime>();
private VoiceAndWaitTime _earthRiteVoice;
private VoiceAndWaitTime _summonTokenVoice;
public List<int> EnemyComvoList { get; private set; }
public List<int> AllyComvoList { get; private set; }
public bool HasFixedUseCost
{
get
{
if (_fixedUseCostVoice != null)
{
return _fixedUseCostVoice.Count > 0;
}
return false;
}
}
public bool HasUnionBurstVoice
{
get
{
if (_unionBurstVoice != null)
{
return _unionBurstVoice.Count > 0;
}
return false;
}
}
public bool HasSkyboundArtVoice
{
get
{
if (_skyboundArtVoice != null)
{
return _skyboundArtVoice.Count > 0;
}
return false;
}
}
public bool HasSuperSkyboundArtVoice
{
get
{
if (_superSkyboundArtVoice != null)
{
return _superSkyboundArtVoice.Count > 0;
}
return false;
}
}
public bool HasEarthRite => _earthRiteVoice != null;
public bool HasSummonTokenVoice => _summonTokenVoice != null;
public VoiceDictionary(string voice)
{
EnemyComvoList = new List<int>();
AllyComvoList = new List<int>();
_parsedVoice = new VoiceAndWaitTime[0];
_allVoiceID = new string[0];
Initialize(voice);
}
private void Initialize(string voiceStr)
{
if (string.IsNullOrEmpty(voiceStr))
{
return;
}
string[] array = voiceStr.Split(new string[1] { "," }, StringSplitOptions.None);
_parsedVoice = new VoiceAndWaitTime[array.Count()];
_allVoiceID = new string[array.Count()];
string text = "";
int i = 0;
for (int num = array.Length; i < num; i++)
{
text = array[i];
_parsedVoice[i] = ExtractionVoice(text);
_allVoiceID[i] = _parsedVoice[i].Voice;
if (IsConvVoice(text))
{
string[] array2 = text.Split(new string[1] { "_" }, StringSplitOptions.None);
int num2 = array2.Length - 1;
int item = int.Parse(array2[num2]);
if (text.Contains("_4_") || text.Contains("_7_"))
{
EnemyComvoList.Add(item);
}
else
{
AllyComvoList.Add(item);
}
}
if (_normalVoice == null && IsNormalVoice(text))
{
_normalVoice = _parsedVoice[i];
}
if (_unionBurstVoice != null && IsUnionBurstVoice(text))
{
_unionBurstVoice.Add(_parsedVoice[i]);
}
if (_skyboundArtVoice != null && IsSkyboundArtVoice(text))
{
_skyboundArtVoice.Add(_parsedVoice[i]);
}
if (_superSkyboundArtVoice != null && IsSuperSkyboundArtVoice(text))
{
_superSkyboundArtVoice.Add(_parsedVoice[i]);
}
if (IsFixedUseCostVoice(text))
{
_fixedUseCostVoice.Add(_parsedVoice[i]);
}
if (_earthRiteVoice == null && IsEarthRiteVoice(text))
{
_earthRiteVoice = _parsedVoice[i];
}
if (_summonTokenVoice == null && IsSummonTokenVoice(text))
{
_summonTokenVoice = _parsedVoice[i];
}
}
}
public static void SettingVoiceData(ref VoiceDictionary normal, ref VoiceDictionary evolution, string voice)
{
List<string> list = voice.Split(new string[1] { "//" }, StringSplitOptions.None).ToList();
if (list.Count > 1)
{
normal = new VoiceDictionary(list[0]);
evolution = new VoiceDictionary(list[1]);
}
else if (list.Count == 1 && list[0] != "")
{
normal = new VoiceDictionary(list[0]);
evolution = new VoiceDictionary(string.Empty);
}
else
{
normal = new VoiceDictionary(string.Empty);
evolution = new VoiceDictionary(string.Empty);
}
}
public static void SettingVoiceDataList(out List<VoiceDictionary> normal, out List<VoiceDictionary> evolution, string voice)
{
if (voice.IndexOf("//") == 0)
{
voice.Insert(0, "none");
}
List<string> list = voice.Split(new string[1] { "//" }, StringSplitOptions.None).ToList();
if (list.Count > 1)
{
normal = CreateVoiceDataList(list[0]);
evolution = CreateVoiceDataList(list[1]);
}
else if (list.Count == 1 && list[0] != "")
{
normal = CreateVoiceDataList(list[0]);
evolution = CreateVoiceDataList(string.Empty);
}
else
{
normal = CreateVoiceDataList(string.Empty);
evolution = CreateVoiceDataList(string.Empty);
}
}
private static List<VoiceDictionary> CreateVoiceDataList(string voice)
{
if (voice == string.Empty)
{
return null;
}
List<string> list = voice.Split(new string[1] { "," }, StringSplitOptions.None).ToList();
List<VoiceDictionary> list2 = null;
if (list.Count > 0)
{
list2 = new List<VoiceDictionary>();
for (int i = 0; i < list.Count; i++)
{
list2.Add(new VoiceDictionary(list[i]));
}
}
return list2;
}
public static void SettingVoiceData(ref VoiceDictionary normal, string voice)
{
List<string> list = voice.Split(new string[1] { "//" }, StringSplitOptions.None).ToList();
if (list.Count >= 1 && list[0] != "")
{
normal = new VoiceDictionary(list[0]);
}
else
{
normal = new VoiceDictionary(string.Empty);
}
}
public string[] GetAllVoiceList()
{
return _allVoiceID;
}
public VoiceAndWaitTime GetNormalVoice()
{
if (_normalVoice == null)
{
return VoiceAndWaitTime._nullVoice;
}
return _normalVoice;
}
private bool IsNormalVoice(string voiceName)
{
if (!IsConvVoice(voiceName) && !IsFixedUseCostVoice(voiceName) && !IsUnionBurstVoice(voiceName) && !IsSkyboundArtVoice(voiceName) && !IsSuperSkyboundArtVoice(voiceName) && !IsEarthRiteVoice(voiceName))
{
return !IsSummonTokenVoice(voiceName);
}
return false;
}
public VoiceAndWaitTime GetAllyConvVoice(int cardId)
{
string cardIDStr = cardId.ToString();
int i = 0;
while (i < AllyComvoList.Count)
{
if (IsConvMatch(AllyComvoList[i].ToString(), cardIDStr))
{
return _parsedVoice.FirstOrDefault((VoiceAndWaitTime c) => c.Voice.Contains(AllyComvoList[i].ToString()) && c.Voice.Contains("_8_"));
}
int num = i + 1;
i = num;
}
return VoiceAndWaitTime._nullVoice;
}
public VoiceAndWaitTime GetEnemyConvVoice(int cardId)
{
string cardIDStr = cardId.ToString();
int i = 0;
while (i < EnemyComvoList.Count)
{
if (IsConvMatch(EnemyComvoList[i].ToString(), cardIDStr))
{
return _parsedVoice.FirstOrDefault((VoiceAndWaitTime c) => c.Voice.Contains(EnemyComvoList[i].ToString()) && c.Voice.Contains("_7_"));
}
int num = i + 1;
i = num;
}
return VoiceAndWaitTime._nullVoice;
}
private bool IsConvVoice(string voiceName)
{
if (voiceName.Contains("_4_"))
{
string[] array = voiceName.Split(new string[1] { "_" }, StringSplitOptions.None);
int result = 0;
int num = array.Length - 1;
if (array.Length > 2 && array[num].Length == 9)
{
return int.TryParse(array[num], out result);
}
return false;
}
if (!voiceName.Contains("_8_"))
{
return voiceName.Contains("_7_");
}
return true;
}
private bool IsConvMatch(string voiceName, string cardIDStr)
{
return voiceName.Contains(cardIDStr);
}
public VoiceAndWaitTime GetEnhanceVoice(int index)
{
if (_fixedUseCostVoice.Count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
return _fixedUseCostVoice[index];
}
private bool IsFixedUseCostVoice(string voiceName)
{
return voiceName.Contains("_enh");
}
public VoiceAndWaitTime GetUnionBurstVoice(int skillVoiceIndex)
{
int count = _unionBurstVoice.Count;
if (count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
if (count == 1)
{
return _unionBurstVoice[0];
}
if (skillVoiceIndex == 9)
{
foreach (VoiceAndWaitTime item in _unionBurstVoice)
{
if (item.Voice.Contains("_ubp"))
{
return item;
}
}
return VoiceAndWaitTime._nullVoice;
}
string text = "";
text = skillVoiceIndex switch
{
1 => "_ubs",
3 => "_ubl",
2 => "_ubks",
4 => "_ubkl",
5 => "_ubds",
7 => "_ubdl",
6 => "_ubdks",
8 => "_ubdkl",
_ => "_ubs",
};
foreach (VoiceAndWaitTime item2 in _unionBurstVoice)
{
if (item2.Voice.Contains(text))
{
return new VoiceAndWaitTime(item2.Voice.Replace(text, "_ub"), item2.WaitTime);
}
}
return VoiceAndWaitTime._nullVoice;
}
public VoiceAndWaitTime GetSkyboundArtVoice(int skillVoiceIndex)
{
int count = _skyboundArtVoice.Count;
if (count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
if (count == 1)
{
return _skyboundArtVoice[0];
}
if (skillVoiceIndex == 19)
{
foreach (VoiceAndWaitTime item in _skyboundArtVoice)
{
if (item.Voice.Contains("_sbp"))
{
return item;
}
}
return VoiceAndWaitTime._nullVoice;
}
string text = "";
text = skillVoiceIndex switch
{
11 => "_sbs",
13 => "_sbl",
12 => "_sbks",
14 => "_sbkl",
15 => "_sbds",
17 => "_sbdl",
16 => "_sbdks",
18 => "_sbdkl",
_ => "_sbs",
};
foreach (VoiceAndWaitTime item2 in _skyboundArtVoice)
{
if (item2.Voice.Contains(text))
{
return new VoiceAndWaitTime(item2.Voice.Replace(text, "_sb"), item2.WaitTime);
}
}
return VoiceAndWaitTime._nullVoice;
}
public VoiceAndWaitTime GetSuperSkyboundArtVoice(int skillVoiceIndex)
{
int count = _superSkyboundArtVoice.Count;
if (count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
if (count == 1)
{
return _superSkyboundArtVoice[0];
}
if (skillVoiceIndex == 29)
{
foreach (VoiceAndWaitTime item in _superSkyboundArtVoice)
{
if (item.Voice.Contains("_ssbp"))
{
return item;
}
}
return VoiceAndWaitTime._nullVoice;
}
string text = "";
text = skillVoiceIndex switch
{
21 => "_ssbs",
23 => "_ssbl",
22 => "_ssbks",
24 => "_ssbkl",
25 => "_ssbds",
27 => "_ssbdl",
26 => "_ssbdks",
28 => "_ssbdkl",
_ => "_ssbs",
};
foreach (VoiceAndWaitTime item2 in _superSkyboundArtVoice)
{
if (item2.Voice.Contains(text))
{
return new VoiceAndWaitTime(item2.Voice.Replace(text, "_ssb"), item2.WaitTime);
}
}
return VoiceAndWaitTime._nullVoice;
}
private bool IsUnionBurstVoice(string voiceName)
{
return voiceName.Contains("_ub");
}
private bool IsSkyboundArtVoice(string voiceName)
{
return voiceName.Contains("_sb");
}
private bool IsSuperSkyboundArtVoice(string voiceName)
{
return voiceName.Contains("_ssb");
}
public VoiceAndWaitTime GetEarthRiteVoice()
{
if (_earthRiteVoice == null)
{
return VoiceAndWaitTime._nullVoice;
}
return _earthRiteVoice;
}
private bool IsEarthRiteVoice(string voiceName)
{
return voiceName.Contains("_ear");
}
public VoiceAndWaitTime GetSummonTokenVoice()
{
if (_summonTokenVoice == null)
{
return VoiceAndWaitTime._nullVoice;
}
return _summonTokenVoice;
}
private bool IsSummonTokenVoice(string voiceName)
{
return voiceName.EndsWith("_11");
}
private VoiceAndWaitTime ExtractionVoice(string order)
{
string text = order;
float waitTime = 0f;
if (text.Contains("{"))
{
List<string> list = text.Split(new string[1] { "{" }, StringSplitOptions.None).ToList();
waitTime = float.Parse(list[1].Replace("}", ""));
text = list[0];
}
return new VoiceAndWaitTime(text, waitTime);
}
}