Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Wizard.Battle;
|
|
using Wizard.Battle.UI;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
public class Skill_change_white_ritual_stack : SkillBase
|
|
{
|
|
public Skill_change_white_ritual_stack(SkillParameter skillPrm, string option)
|
|
: base(skillPrm, option)
|
|
{
|
|
}
|
|
|
|
public override VfxWithLoading Start(CallParameter parameter)
|
|
{
|
|
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add, -1);
|
|
BattleCardBase newestInplayStack = base.SkillPrm.selfBattlePlayer.InPlayCards.Where((BattleCardBase c) => c.IsTribe(CardBasePrm.TribeType.WHITE_RITUAL) && c.HasSkillStackWhiteRitual).LastOrDefault();
|
|
if (newestInplayStack != null)
|
|
{
|
|
newestInplayStack.SkillApplyInformation.GiveWhiteRitualCount(num);
|
|
sequentialVfxPlayer.Register(new ChangeWhiteRitualCountVfx(newestInplayStack, num));
|
|
CallOnChangeWhiteRitualStack(newestInplayStack, num);
|
|
if (newestInplayStack.SkillApplyInformation.WhiteRitualCount <= 0)
|
|
{
|
|
CallOnSkillDestroy();
|
|
newestInplayStack.FlagCardAsDestroyedBySkill();
|
|
sequentialVfxPlayer.Register(newestInplayStack.SelfBattlePlayer.CardManagement(newestInplayStack, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, isRandom: false, null, null, this));
|
|
}
|
|
if (IsBattleLog)
|
|
{
|
|
if (base.SkillPrm.selfBattlePlayer.SkillInfoCemeterys.Any((IReadOnlyBattleCardInfo c) => c == newestInplayStack))
|
|
{
|
|
BattleLogManager.GetInstance().AddLogSkillDeath(new List<BattleCardBase> { newestInplayStack }, this);
|
|
}
|
|
else if (num >= 0)
|
|
{
|
|
BattleLogManager.GetInstance().AddLogGiveWhiteRitualStack(num, newestInplayStack, this);
|
|
}
|
|
else
|
|
{
|
|
BattleLogManager.GetInstance().AddLogDepriveWhiteRitualStack(num, newestInplayStack, this);
|
|
}
|
|
}
|
|
}
|
|
vfxWithLoadingSequential.RegisterToMainVfx(sequentialVfxPlayer);
|
|
return vfxWithLoadingSequential;
|
|
}
|
|
|
|
protected virtual void CallOnChangeWhiteRitualStack(BattleCardBase target, int changeCount)
|
|
{
|
|
}
|
|
|
|
protected virtual void CallOnSkillDestroy()
|
|
{
|
|
}
|
|
}
|