Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MyRotationAbilityDetailDialogItem.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

30 lines
920 B
C#

using UnityEngine;
namespace Wizard;
public class MyRotationAbilityDetailDialogItem : MonoBehaviour
{
[SerializeField]
private UILabel _headerLabel;
[SerializeField]
private GameObject _abilityOriginal;
[SerializeField]
private UIGrid _grid;
public void Initialize(MyRotationAbilityGroup group)
{
_headerLabel.text = Data.SystemText.Get("MyRotation_ID_12", group.StartPackNumber.ToString(), group.LastPackNumber.ToString(), group.StartPackShortName, group.LastPackShortName);
_abilityOriginal.SetActive(value: false);
foreach (MyRotationInfo.MyRotationBonus ability in group.AbilityList)
{
GameObject obj = NGUITools.AddChild(_grid.gameObject, _abilityOriginal);
obj.GetComponentInChildren<UISprite>().spriteName = ability.IconName;
obj.GetComponentInChildren<UILabel>().text = ability.AbilityDesc;
obj.SetActive(value: true);
}
_grid.Reposition();
}
}