Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
604 B
C#
34 lines
604 B
C#
namespace Wizard;
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public class AIScriptIDToken : AIScriptTokenBase
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{
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public int ID;
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public bool IsNot { get; private set; }
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public AIScriptIDToken(int id, bool isNot)
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: base(AIScriptTokenType.ID, 0f)
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{
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ID = id;
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IsNot = isNot;
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}
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public override AIScriptTokenBase Clone()
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{
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return new AIScriptIDToken(ID, IsNot);
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}
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public override bool IsEqual(AIScriptTokenBase token)
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{
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if (!(token is AIScriptIDToken aIScriptIDToken))
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{
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return false;
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}
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if (ID == aIScriptIDToken.ID)
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{
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return IsNot == aIScriptIDToken.IsNot;
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}
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return false;
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}
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}
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