Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
116 lines
4.3 KiB
C#
116 lines
4.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public static class AIBurialRiteSimulationUtility
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{
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public static void ExecuteBurialRite(AIVirtualField field, AISituationInfo situation, AISelectedTargetInfo burialTargetInfo)
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{
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List<AIVirtualCard> targets = burialTargetInfo.Targets;
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for (int i = 0; i < targets.Count; i++)
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{
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targets[i].RemoveAllSkills(situation);
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}
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AISummonTokenUtility.ExecuteSummonCardAll(situation.Actor, field, targets, situation);
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AISkillSimulationUtility.DestroyAll(targets, field, situation);
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if (situation.Actor.IsAlly)
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{
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for (int j = 0; j < targets.Count; j++)
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{
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field.CardListSet.AddAllyBurialCard(targets[j]);
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}
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}
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else
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{
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for (int k = 0; k < targets.Count; k++)
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{
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field.CardListSet.AddEnemyBurialCard(targets[k]);
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}
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}
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}
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public static AIVirtualTargetSelectInfo GetBurialSelectInfo(this AIVirtualCard card, AIVirtualField field, AISituationInfo situation)
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{
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int totalBurialCount = situation.PreprocessRecorder.TotalBurialCount;
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if (totalBurialCount <= 0)
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{
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return null;
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}
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if (card.IsAlly)
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{
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return GetAllyBurialSelectInfo(card, field, situation, totalBurialCount);
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}
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return GetOpponentBurialSelectInfo(card, field, situation, totalBurialCount);
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}
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private static AIVirtualTargetSelectInfo GetAllyBurialSelectInfo(AIVirtualCard owner, AIVirtualField field, AISituationInfo situation, int burialCount)
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{
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if (5 - field.AllyInplayCards.Count < burialCount)
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{
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return null;
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}
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List<AIVirtualCard> burialSelectableCards = GetBurialSelectableCards(field.AllyHandCards, owner, situation.OriginalCard);
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if (burialSelectableCards == null || burialSelectableCards.Count < burialCount)
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{
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return null;
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}
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burialSelectableCards = AITargetSelectFilteringUtility.ExecuteTargetFilteringTags(owner, burialSelectableCards, field.BestPlayPtn, situation, burialCount);
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return new AIVirtualTargetSelectInfo(burialCount, burialSelectableCards, TargetSelectType.BurialRite, isForbiddenSelectedTarget: true);
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}
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private static AIVirtualTargetSelectInfo GetOpponentBurialSelectInfo(AIVirtualCard owner, AIVirtualField field, AISituationInfo situation, int burialCount)
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{
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List<AIVirtualCard> burialSelectableCards = GetBurialSelectableCards(field.GetEnemyHandCardList(), owner, situation.OriginalCard);
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if (burialSelectableCards == null || burialSelectableCards.Count < burialCount)
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{
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AIConsoleUtility.LogError("GetOpponentBurialSelectInfo() error!! Cannot find enough candidates!!!!!");
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return null;
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}
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return new AIVirtualTargetSelectInfo(burialCount, burialSelectableCards, TargetSelectType.BurialRite, isForbiddenSelectedTarget: true);
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}
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public static List<AIVirtualCard> GetBurialSelectableCards(List<AIVirtualCard> candidates, AIVirtualCard burialOwner, AIVirtualCard originalBurialCard)
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{
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List<AIVirtualCard> list = null;
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for (int i = 0; i < candidates.Count; i++)
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{
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AIVirtualCard aIVirtualCard = candidates[i];
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if (aIVirtualCard.IsUnit && !aIVirtualCard.IsSameCard(burialOwner) && !aIVirtualCard.IsSameCard(originalBurialCard))
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{
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list = AIParamQuery.AddElementToList(aIVirtualCard, list);
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}
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}
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return list;
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}
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public static AIVirtualCard GetBestBurialRiteTargetForOperationSimulator(AIVirtualCard burialActor, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIVirtualCard> candidates)
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{
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AIScriptTokenArgType timing = AIPreprocessSimulationUtility.ConvertAIOperationTypeToTiming(situation.ActionType);
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if (burialActor.GetBurialRiteCount(field, situation, playPtn, timing) <= 0)
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{
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return null;
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}
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return candidates.FindMax((AIVirtualCard card) => Mathf.Abs(field.AllyPpTotal - card.Cost));
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}
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public static int GetBurialCount(AIScriptTokenArgType burialListType, AIVirtualField field)
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{
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return burialListType switch
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{
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AIScriptTokenArgType.ALLY => field.CardListSet.AllyBurialCards.Count,
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AIScriptTokenArgType.OPPONENT => field.CardListSet.EnemyBurialCards.Count,
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_ => 0,
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};
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}
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public static IEnumerable<BattleCardBase> GetBurialSelectableCards(SkillBase skill, BattleCardBase card)
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{
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if (skill.IsBurialRite)
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{
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return SkillPreprocessBurialRite.GetBurialRiteTarget(card.SelfBattlePlayer, card);
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}
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return null;
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}
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}
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