Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
253 lines
7.4 KiB
C#
253 lines
7.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Story;
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using Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult;
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public class StoryNextSceneSelector : INextSceneSelector
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{
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private BattleResultUIController m_battleResultNewControl;
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private const int BUILD_DECK_RENTAL_LOSE_COUNT = 2;
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private const float INTERVAL_OPEN_DIALOG = 0.1f;
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private bool _isEnableDeckRentalAssist;
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private bool _isWin;
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private int _loseCount;
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private readonly IProcessing _firstSelectionProcessing;
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private static bool _isHistoryOfUsingTrialDeck;
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private SelectedStoryInfo SelectedStoryInfo => Data.SelectedStoryInfo;
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private UIManager.ViewScene ChapterSelectionView => SelectedStoryInfo.ChapterSelectionView;
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private static KeyValuePair<string, int> DeckRentalPlayerPrefsKey => new KeyValuePair<string, int>($"{PlayerPrefsWrapper.STORY_BATTLE_LOSE_COUNT}{Data.SelectedStoryInfo.StoryId}", 0);
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public StoryNextSceneSelector(BattleResultUIController battleResultControl)
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{
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m_battleResultNewControl = battleResultControl;
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_loseCount = GetDeckRentalLoseCount();
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_firstSelectionProcessing = CreateSelectionProcessings();
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}
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public static int GetDeckRentalLoseCount()
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{
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return PlayerPrefsWrapper.GetValue(DeckRentalPlayerPrefsKey);
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}
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public static void SetDeckRentalLoseCount(int loseCount)
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{
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PlayerPrefsWrapper.SetValue(DeckRentalPlayerPrefsKey, loseCount);
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}
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public static void ResetHistoryOfUsingPreBuildDeck()
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{
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_isHistoryOfUsingTrialDeck = false;
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}
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public void Setup(bool isWin, GameObject gameObject)
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{
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_isWin = isWin;
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if (Data.StoryInfo.IsPreBuildDeck)
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{
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GameMgr.GetIns().GetDataMgr().LastSelectDeckAttributeType = DeckAttributeType.BuildDeck;
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}
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_isHistoryOfUsingTrialDeck = _isHistoryOfUsingTrialDeck || Data.StoryInfo.IsTrialDeck;
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if (!isWin)
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{
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Data.StoryInfo.IsPreBuildDeck = false;
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}
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int num = 0;
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if (IsEnableDeckRentalStory() && !isWin)
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{
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num = _loseCount + 1;
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}
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if (IsEnableDeckRentalStory() && num >= 2 && !_isHistoryOfUsingTrialDeck)
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{
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_isEnableDeckRentalAssist = true;
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}
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else
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{
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ShowResult(isWin);
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}
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}
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private void ShowResult(bool isWin)
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{
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m_battleResultNewControl.MissionBtnObj.labels[0].text = Data.SystemText.Get("Battle_0200");
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m_battleResultNewControl.MissionBtnObj.buttons[0].onClick.Clear();
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m_battleResultNewControl.MissionBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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UIManager.GetInstance().createInSceneCenterLoading();
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MissionInfoTask missionInfoTask = GameMgr.GetIns().GetMissionInfoTask();
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missionInfoTask.SetParameter();
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m_battleResultNewControl.StartCoroutine(Toolbox.NetworkManager.Connect(missionInfoTask, delegate
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{
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m_battleResultNewControl.CreateMissionList();
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}, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}));
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m_battleResultNewControl.HomeBtnObj.buttons[0].onClick.Clear();
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m_battleResultNewControl.RetryBtnObj.buttons[0].onClick.Clear();
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if (isWin)
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{
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m_battleResultNewControl.HomeBtnObj.gameObject.SetActive(value: false);
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m_battleResultNewControl.RetryBtnObj.labels[0].text = Data.SystemText.Get("Story_0004");
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m_battleResultNewControl.RetryBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE_TRANS);
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if (isWin)
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{
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.Scenario2);
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}
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}));
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return;
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}
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m_battleResultNewControl.HomeBtnObj.labels[0].text = Data.SystemText.Get("Story_0002");
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m_battleResultNewControl.HomeBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL_TRANS);
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(ChapterSelectionView);
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}));
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m_battleResultNewControl.RetryBtnObj.labels[0].text = Data.SystemText.Get("Battle_0204");
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m_battleResultNewControl.RetryBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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CreateDeckSelectForStory();
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}));
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}
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private void ShowDeckRentalConfirmDialog()
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{
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateConfirmationDialog(systemText.Get("Story_0054"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetTitleLabel(systemText.Get("Story_0053"));
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dialogBase.SetButtonText(systemText.Get("Story_0055"), systemText.Get("Common_0005"));
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dialogBase.onPushButton1 = delegate
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{
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CreateDeckSelectForStoryWithPrimaryTrialDeck();
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};
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dialogBase.onPushButton2 = delegate
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{
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DeckRentalFinish();
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};
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dialogBase.onCloseWithoutSelect = delegate
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{
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DeckRentalFinish();
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};
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}
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private void DeckRentalFinish()
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{
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if (!Data.StoryInfo.IsTrialDeck)
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{
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SetDeckRentalLoseCount(0);
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ShowResult(_isWin);
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ResultMenuAppearAnimation();
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}
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}
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public void CreateDeckSelectForStory()
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{
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Parameter param = new Parameter(UIManager.GetInstance(), SelectedStoryInfo, (Format)PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_FORMAT), DeckAttributeType.Invalid, null, null);
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ExecuteSelectionProcessings(param);
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}
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private void CreateDeckSelectForStoryWithPrimaryTrialDeck()
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{
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bool isDecidedDeck = false;
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Parameter param = new Parameter(UIManager.GetInstance(), SelectedStoryInfo, Format.Max, DeckAttributeType.TrialDeck, delegate
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{
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if (!isDecidedDeck)
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{
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ShowDeckRentalConfirmDialog();
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}
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}, delegate
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{
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isDecidedDeck = true;
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});
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ExecuteSelectionProcessings(param);
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Data.StoryInfo.IsTrialDeck = false;
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}
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private bool IsEnableDeckRentalStory()
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{
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if (SelectedStoryInfo.IsFixedDeck)
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{
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return false;
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}
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if (SelectedStoryInfo.ClearStatus == StoryChapterData.ChapterClearStatus.Cleared)
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{
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return false;
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}
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return true;
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}
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private IEnumerator ShowRentalDeckCoroutine()
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{
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yield return new WaitForSeconds(0.5f);
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bool isWaitRewardDialog = m_battleResultNewControl.IsRewardWait;
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while (m_battleResultNewControl.IsRewardWait)
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{
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yield return null;
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}
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if (isWaitRewardDialog)
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{
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yield return new WaitForSeconds(0.1f);
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}
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ShowDeckRentalConfirmDialog();
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}
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public void Show()
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{
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if (_isEnableDeckRentalAssist)
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{
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m_battleResultNewControl.StartCoroutine(ShowRentalDeckCoroutine());
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}
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else
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{
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ResultMenuAppearAnimation();
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}
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}
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private void ResultMenuAppearAnimation()
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{
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iTween.MoveTo(m_battleResultNewControl.ButtonGrid.gameObject, iTween.Hash("position", m_battleResultNewControl.DefaultPosDict["ButtonGrid"], "time", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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}
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private static IProcessing CreateSelectionProcessings()
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{
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IProcessing[] array = new IProcessing[6]
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{
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new DeckSelectionDialogDisplay(),
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new ChapterCharaDecider(),
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new DownloadInfoGetter(),
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new DeckSelectionConfirmDialogDisplay(),
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new Download(),
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new BattleStarter()
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};
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for (int i = 0; i < array.Length - 1; i++)
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{
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array[i].NextProcessing = array[i + 1];
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}
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return array.FirstOrDefault();
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}
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private void ExecuteSelectionProcessings(Parameter param)
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{
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if (_firstSelectionProcessing != null)
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{
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_firstSelectionProcessing.Execute(param);
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}
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}
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}
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