Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
230 lines
3.6 KiB
C#
230 lines
3.6 KiB
C#
using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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public class BetterList<T>
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{
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public delegate int CompareFunc(T left, T right);
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public T[] buffer;
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public int size;
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[DebuggerHidden]
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public T this[int i]
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{
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get
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{
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return buffer[i];
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}
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set
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{
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buffer[i] = value;
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}
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}
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[DebuggerHidden]
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[DebuggerStepThrough]
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public IEnumerator<T> GetEnumerator()
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{
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if (buffer != null)
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{
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int i = 0;
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while (i < size)
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{
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yield return buffer[i];
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int num = i + 1;
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i = num;
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}
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}
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}
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private void AllocateMore()
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{
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T[] array = ((buffer != null) ? new T[Mathf.Max(buffer.Length << 1, 32)] : new T[32]);
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if (buffer != null && size > 0)
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{
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buffer.CopyTo(array, 0);
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}
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buffer = array;
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}
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private void Trim()
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{
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if (size > 0)
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{
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if (size < buffer.Length)
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{
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T[] array = new T[size];
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for (int i = 0; i < size; i++)
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{
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array[i] = buffer[i];
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}
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buffer = array;
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}
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}
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else
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{
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buffer = null;
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}
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}
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public void Clear()
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{
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size = 0;
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}
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public void Release()
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{
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size = 0;
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buffer = null;
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}
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public void Add(T item)
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{
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if (buffer == null || size == buffer.Length)
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{
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AllocateMore();
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}
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buffer[size++] = item;
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}
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public void Insert(int index, T item)
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{
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if (buffer == null || size == buffer.Length)
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{
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AllocateMore();
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}
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if (index > -1 && index < size)
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{
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for (int num = size; num > index; num--)
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{
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buffer[num] = buffer[num - 1];
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}
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buffer[index] = item;
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size++;
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}
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else
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{
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Add(item);
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}
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}
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public bool Contains(T item)
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{
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if (buffer == null)
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{
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return false;
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}
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for (int i = 0; i < size; i++)
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{
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ref readonly T reference = ref buffer[i];
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object obj = item;
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if (reference.Equals(obj))
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{
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return true;
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}
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}
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return false;
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}
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public int IndexOf(T item)
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{
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if (buffer == null)
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{
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return -1;
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}
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for (int i = 0; i < size; i++)
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{
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ref readonly T reference = ref buffer[i];
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object obj = item;
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if (reference.Equals(obj))
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{
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return i;
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}
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}
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return -1;
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}
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public bool Remove(T item)
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{
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if (buffer != null)
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{
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EqualityComparer<T> equalityComparer = EqualityComparer<T>.Default;
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for (int i = 0; i < size; i++)
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{
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if (equalityComparer.Equals(buffer[i], item))
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{
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size--;
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buffer[i] = default(T);
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for (int j = i; j < size; j++)
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{
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buffer[j] = buffer[j + 1];
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}
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buffer[size] = default(T);
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return true;
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}
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}
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}
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return false;
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}
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public void RemoveAt(int index)
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{
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if (buffer != null && index > -1 && index < size)
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{
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size--;
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buffer[index] = default(T);
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for (int i = index; i < size; i++)
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{
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buffer[i] = buffer[i + 1];
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}
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buffer[size] = default(T);
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}
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}
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public T Pop()
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{
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if (buffer != null && size != 0)
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{
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T result = buffer[--size];
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buffer[size] = default(T);
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return result;
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}
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return default(T);
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}
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public T[] ToArray()
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{
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Trim();
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return buffer;
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}
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[DebuggerHidden]
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[DebuggerStepThrough]
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public void Sort(CompareFunc comparer)
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{
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int num = 0;
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int num2 = size - 1;
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bool flag = true;
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while (flag)
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{
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flag = false;
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for (int i = num; i < num2; i++)
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{
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if (comparer(buffer[i], buffer[i + 1]) > 0)
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{
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T val = buffer[i];
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buffer[i] = buffer[i + 1];
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buffer[i + 1] = val;
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flag = true;
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}
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else if (!flag)
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{
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num = ((i != 0) ? (i - 1) : 0);
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}
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}
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}
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}
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}
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