Full single-client capture replay (cl1 send=player seat, receive=opponent seat, ts-ordered) ingests end-to-end: 33 frames, 0 rejects, 0 invariant violations at turn boundaries (leader life/PP/board/hand). Headless gaps filled per playbook (no Engine/ drift): - IsRecovery=true after construction: the engine's own headless replay mode gates the live view/UI layer off (BattleUIContainer, turn-control UI, VFX waits) while keeping the live NetworkBattleReceiver (ND4) and authoritative state. - Seed ToolboxGame.RealTimeNetworkAgent, BattleUIContainer, _backGround, and per-player NullPlayerEmotion no-ops the receive/turn cycle dereferences. - _IfaceImpl.g.cs (shim, not Engine/): BattleCardView.BattleCardIconAnimations returns a lazy non-null no-op so the opponent card-reveal icon-init (deferred VFX) doesn't NRE. - HeadlessCardMaster.Load made cumulative: it replaced the global CardMaster each call, so a Load(deck) evicted the oracle card set and broke tests run after. Adds board-state accessors (LeaderLife/Pp/HandCount/BoardCount) and CaptureReplay ts ordering. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
105 lines
5.2 KiB
C#
105 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Text.Json;
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using Wizard;
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namespace SVSim.BattleEngine.Tests
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{
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// Populates the engine's static CardMaster headless, from the loader's cards.json dump
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// (serialized CardCSVData objects). We bypass the network/Resources init path
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// (CardMaster.InitializeCardMaster) and the private ctor/field via reflection — CardMaster
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// exposes no public injection seam. Class cards (id < 100) resolve via the ctor's
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// _classCardParam, so an empty load still satisfies construction; pass real ids for the oracle.
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public static class HeadlessCardMaster
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{
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private static readonly string CardsJsonPath =
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Path.Combine(AppContext.BaseDirectory, "Data", "cards.json");
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// Every id ever requested this process. Load is CUMULATIVE: each call rebuilds the master from
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// the union, so a later Load(subset) never evicts cards an earlier Load (e.g. EnsureInitialized's
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// oracle set) installed. Without this, the static CardMaster is shared mutable state across the
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// whole NUnit run and a Load(deck) in one test silently breaks an oracle test that runs after.
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private static readonly HashSet<int> _everLoaded = new();
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// Load the given card ids (empty = none) into a CardMaster registered as Default, MERGED with all
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// previously-loaded ids.
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public static void Load(params int[] cardIds)
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{
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foreach (var id in cardIds) _everLoaded.Add(id);
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var want = new HashSet<int>(_everLoaded);
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var rows = new List<CardCSVData>();
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if (want.Count > 0)
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{
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using var doc = JsonDocument.Parse(File.ReadAllText(CardsJsonPath));
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int sort = 0;
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foreach (var el in doc.RootElement.EnumerateArray())
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{
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if (!el.TryGetProperty("card_id", out var idEl)) continue;
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if (!int.TryParse(idEl.GetString(), out var id) || !want.Contains(id)) continue;
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rows.Add(BuildCardCsvData(el, sort++));
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}
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var missing = want.Except(rows.Select(r => int.Parse(r.card_id))).ToArray();
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if (missing.Length > 0)
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throw new InvalidOperationException(
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"cards.json missing requested ids: " + string.Join(",", missing));
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}
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var cm = NewCardMaster(rows);
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InjectAsDefault(cm);
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}
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// Construct a CardCSVData without running its CSV ctor; set each member from the JSON object
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// by exact name match (cards.json keys == CardCSVData member names).
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private static CardCSVData BuildCardCsvData(JsonElement el, int sortIndex)
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{
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var c = (CardCSVData)FormatterServices.GetUninitializedObject(typeof(CardCSVData));
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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foreach (var prop in el.EnumerateObject())
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{
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string val = prop.Value.ValueKind == JsonValueKind.Null ? null : prop.Value.ToString();
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var f = typeof(CardCSVData).GetField(prop.Name, bf);
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if (f != null) { SetMember(f.FieldType, val, v => f.SetValue(c, v)); continue; }
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var p = typeof(CardCSVData).GetProperty(prop.Name, bf);
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if (p != null && p.CanWrite) SetMember(p.PropertyType, val, v => p.SetValue(c, v));
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}
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// SortIndex is normally set by the ctor; mirror it.
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var si = typeof(CardCSVData).GetProperty("SortIndex", bf);
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if (si != null && si.CanWrite) si.SetValue(c, sortIndex);
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return c;
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}
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private static void SetMember(Type t, string val, Action<object> set)
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{
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if (t == typeof(string)) set(val);
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else if (t == typeof(int)) set(int.TryParse(val, out var i) ? i : 0);
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else if (t == typeof(bool)) set(val == "1" || string.Equals(val, "true", StringComparison.OrdinalIgnoreCase));
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// other types left at default
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}
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private static CardMaster NewCardMaster(List<CardCSVData> rows)
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{
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var ctor = typeof(CardMaster).GetConstructor(
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BindingFlags.Instance | BindingFlags.NonPublic, null,
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new[] { typeof(List<CardCSVData>) }, null);
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if (ctor == null) throw new InvalidOperationException("CardMaster(List<CardCSVData>) ctor not found");
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return (CardMaster)ctor.Invoke(new object[] { rows });
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}
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private static void InjectAsDefault(CardMaster cm)
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{
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var idType = typeof(CardMaster).GetNestedType("CardMasterId");
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var defaultId = Enum.Parse(idType, "Default");
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var dictType = typeof(Dictionary<,>).MakeGenericType(idType, typeof(CardMaster));
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var dict = (System.Collections.IDictionary)Activator.CreateInstance(dictType);
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dict[defaultId] = cm;
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var fld = typeof(CardMaster).GetField("_dictCardMaster",
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BindingFlags.Static | BindingFlags.NonPublic);
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fld.SetValue(null, dict);
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}
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}
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}
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