Files
SVSimServer/SVSim.BattleEngine/Engine/VideoHostingUtil.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

97 lines
3.0 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using Wizard;
public class VideoHostingUtil : SingletonMonoBehaviour<VideoHostingUtil>
{
public enum Option
{
EnemyNameDisplay,
AutoPausePublishing,
AutoStopRecording,
Max
}
public enum HUDScene
{
Battle = 2,
Default = 1
}
private enum RecordingAutoStopStatus
{
}
public static void SetOptionFlagFromPlayerPrefs(Option option, bool enable)
{
if (option >= Option.EnemyNameDisplay && option < Option.Max)
{
int value = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.VIDEOHOSTING_FLAGS);
value = ((!enable) ? (value & ~(1 << (int)option)) : (value | (1 << (int)option)));
PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.VIDEOHOSTING_FLAGS, value);
}
}
public static void CheckVideoHostingAndExecAction(Action cbClose)
{
bool flag = SingletonMonoBehaviour<VideoHostingManager>.instance.IsPublising() && !SingletonMonoBehaviour<VideoHostingManager>.instance.IsPublishingPause();
bool flag2 = SingletonMonoBehaviour<VideoHostingManager>.instance.IsRecording() && !SingletonMonoBehaviour<VideoHostingManager>.instance.IsRecordingPause();
if (flag || flag2)
{
SystemText systemText = Data.SystemText;
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.S);
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
dialogBase.SetTitleLabel(systemText.Get("Common_0021"));
dialogBase.SetButtonText(systemText.Get("Common_0004"));
dialogBase.SetPanelDepth(5000);
dialogBase.OnClose = (Action)Delegate.Combine(dialogBase.OnClose, cbClose);
if (flag)
{
dialogBase.SetText(systemText.Get("VideoHosting_0069"));
}
else
{
dialogBase.SetText(systemText.Get("VideoHosting_0077"));
}
}
else
{
cbClose();
}
}
public static void AutoPausePublishing(bool isSave)
{
if (SingletonMonoBehaviour<VideoHostingManager>.instance.IsPublising() && !SingletonMonoBehaviour<VideoHostingManager>.instance.IsPublishingPause())
{
SingletonMonoBehaviour<VideoHostingManager>.instance.PausePublishing();
if (isSave)
{
SetOptionFlagFromPlayerPrefs(Option.AutoPausePublishing, enable: true);
}
}
}
public static void AutoStopRecording(bool isSave)
{
if (SingletonMonoBehaviour<VideoHostingManager>.instance.IsRecording())
{
SingletonMonoBehaviour<VideoHostingManager>.instance.StopRecording();
if (isSave)
{
SetOptionFlagFromPlayerPrefs(Option.AutoStopRecording, enable: true);
}
}
}
public static void OnSoftwareReset()
{
AutoPausePublishing(isSave: true);
AutoStopRecording(isSave: true);
SingletonMonoBehaviour<VideoHostingManager>.instance.SetRecordingFaceCameraMicrophoneStatus(isEnableCamera: false, isEnableMicrophone: false);
SingletonMonoBehaviour<VideoHostingManager>.instance.SetPublishingFaceCameraMicrophoneStatus(isEnableCamera: false, isEnableMicrophone: false);
}
}