Files
SVSimServer/SVSim.UnitTests/Services/Guild/GuildServiceChangeRoleTests.cs
gamer147 f2b996a593 feat(guild): change_role atomic transfer + friend_list
- ChangeRoleAsync: Leader-only role management with SubLeader cap check.
  Atomic leader transfer loads both member rows + Guild.LeaderViewerId in
  one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6)
  or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok.
- /guild/change_role controller: calls ChangeRoleAsync, returns full updated
  member list (GuildChangeRoleResponse.Members[]).
- /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then
  annotates each friend with is_join_guild from Viewer.GuildId column.
- IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even
  though the atomic transfer path bypasses it via direct EF mutation.
- Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer,
  no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip,
  is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:27:13 -04:00

338 lines
16 KiB
C#

using Microsoft.AspNetCore.TestHost;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Entities.Guild;
using SVSim.Database.Services.Guild;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services.Guild;
public class GuildServiceChangeRoleTests
{
// ──────────────────────────────────────────────────────────────────────────
// Helper: add a member row + set Viewer.GuildId
// ──────────────────────────────────────────────────────────────────────────
private static async Task AddMemberDirectlyAsync(
SVSimTestFactory factory,
int guildId,
long viewerId,
GuildRole role = GuildRole.Regular)
{
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.GuildMembers.Add(new GuildMember
{
GuildId = guildId,
ViewerId = viewerId,
Role = role,
JoinedAt = DateTime.UtcNow,
});
var viewer = await db.Viewers.FirstAsync(v => v.Id == viewerId);
viewer.GuildId = guildId;
await db.SaveChangesAsync();
}
// ──────────────────────────────────────────────────────────────────────────
// ChangeRoleAsync tests
// ──────────────────────────────────────────────────────────────────────────
[Test]
public async Task ChangeRoleAsync_leader_promotes_regular_to_subleader_succeeds()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_001UL, "CrLeader1");
var memberId = await factory.SeedViewerAsync(76_561_198_300_000_002UL, "CrMember1");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild1", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, memberId, (int)GuildRole.SubLeader);
Assert.That(r.IsOk, Is.True);
}
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == memberId);
Assert.That(m, Is.Not.Null);
Assert.That(m!.Role, Is.EqualTo(GuildRole.SubLeader), "Member must be promoted to SubLeader");
// Leader's role must be unchanged.
var leader = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == leaderId);
Assert.That(leader!.Role, Is.EqualTo(GuildRole.Leader), "Leader role must be unchanged after promotion");
}
}
[Test]
public async Task ChangeRoleAsync_promote_blocked_when_subleader_cap_reached()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_003UL, "CrLeader2");
var sub1Id = await factory.SeedViewerAsync(76_561_198_300_000_004UL, "CrSub1");
var sub2Id = await factory.SeedViewerAsync(76_561_198_300_000_005UL, "CrSub2");
var regularId = await factory.SeedViewerAsync(76_561_198_300_000_006UL, "CrReg1");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild2", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
// Seed 2 existing subleaders (MaxSubLeaderNum = 2 by default).
await AddMemberDirectlyAsync(factory, guildId, sub1Id, GuildRole.SubLeader);
await AddMemberDirectlyAsync(factory, guildId, sub2Id, GuildRole.SubLeader);
await AddMemberDirectlyAsync(factory, guildId, regularId, GuildRole.Regular);
// Attempt to promote regularId to SubLeader — should fail.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, regularId, (int)GuildRole.SubLeader);
Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.SubLeaderCapReached),
"Promoting to SubLeader beyond cap must be blocked");
}
// regularId's role must still be Regular.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == regularId);
Assert.That(m!.Role, Is.EqualTo(GuildRole.Regular), "Role must not change on cap-blocked promote");
}
}
[Test]
public async Task ChangeRoleAsync_leader_demotes_subleader_to_regular_succeeds()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_007UL, "CrLeader3");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_008UL, "CrSub2");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild3", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, subId, (int)GuildRole.Regular);
Assert.That(r.IsOk, Is.True);
}
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == subId);
Assert.That(m!.Role, Is.EqualTo(GuildRole.Regular), "SubLeader must be demoted to Regular");
}
}
[Test]
public async Task ChangeRoleAsync_atomic_leader_transfer_sets_target_leader_and_caller_regular()
{
using var factory = new SpyGuildChatFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_009UL, "CrLeader4");
var targetId = await factory.SeedViewerAsync(76_561_198_300_000_010UL, "CrTarget4");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild4", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, targetId, GuildRole.Regular);
// Leader transfers leadership to targetId.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, targetId, (int)GuildRole.Leader);
Assert.That(r.IsOk, Is.True);
}
// Verify roles + guild.LeaderViewerId atomically committed.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var targetMember = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == targetId);
Assert.That(targetMember!.Role, Is.EqualTo(GuildRole.Leader), "Target must become Leader");
var callerMember = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == leaderId);
Assert.That(callerMember!.Role, Is.EqualTo(GuildRole.Regular), "Caller must become Regular after transfer");
var guild = await db.Guilds.FirstAsync(g => g.GuildId == guildId);
Assert.That(guild.LeaderViewerId, Is.EqualTo(targetId), "Guild.LeaderViewerId must point to new leader");
}
// ChangeLeader (6) event must have been emitted.
var leaderEmissions = factory.ChatSpy.EmissionsWithBody
.Where(e => e.Type == GuildChatMessageType.ChangeLeader && e.GuildId == guildId)
.ToList();
Assert.That(leaderEmissions, Has.Count.GreaterThanOrEqualTo(1), "ChangeLeader event must be emitted");
Assert.That(leaderEmissions[0].Body, Does.Contain(targetId.ToString()),
"ChangeLeader body must contain new leader's viewer_id");
}
[Test]
public async Task ChangeRoleAsync_atomic_leader_transfer_from_subleader_target()
{
using var factory = new SpyGuildChatFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_011UL, "CrLeader5");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_012UL, "CrSub5");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild5", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, subId, (int)GuildRole.Leader);
Assert.That(r.IsOk, Is.True);
}
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var target = await db.GuildMembers.FirstAsync(m => m.GuildId == guildId && m.ViewerId == subId);
Assert.That(target.Role, Is.EqualTo(GuildRole.Leader));
var caller = await db.GuildMembers.FirstAsync(m => m.GuildId == guildId && m.ViewerId == leaderId);
Assert.That(caller.Role, Is.EqualTo(GuildRole.Regular));
var guild = await db.Guilds.FirstAsync(g => g.GuildId == guildId);
Assert.That(guild.LeaderViewerId, Is.EqualTo(subId));
}
}
[Test]
public async Task ChangeRoleAsync_non_leader_caller_rejected()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_013UL, "CrLeader6");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_014UL, "CrSub6");
var regularId = await factory.SeedViewerAsync(76_561_198_300_000_015UL, "CrReg6");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild6", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
await AddMemberDirectlyAsync(factory, guildId, regularId, GuildRole.Regular);
// SubLeader tries to change someone's role — must be rejected.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(subId, regularId, (int)GuildRole.SubLeader);
Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.PermissionDenied),
"Non-leader must not be able to change roles");
}
}
[Test]
public async Task ChangeRoleAsync_same_role_is_noop_returns_ok()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_016UL, "CrLeader7");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_017UL, "CrSub7");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild7", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
// Setting same role (SubLeader → SubLeader) — must succeed as no-op.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, subId, (int)GuildRole.SubLeader);
Assert.That(r.IsOk, Is.True, "Same-role set must return Ok (no-op)");
}
// Role must be unchanged.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstAsync(m => m.GuildId == guildId && m.ViewerId == subId);
Assert.That(m.Role, Is.EqualTo(GuildRole.SubLeader), "No-op must leave role unchanged");
}
}
[Test]
public async Task ChangeRoleAsync_promotes_subleader_and_emits_change_subleader_event()
{
using var factory = new SpyGuildChatFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_018UL, "CrLeader8");
var memberId = await factory.SeedViewerAsync(76_561_198_300_000_019UL, "CrMember8");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild8", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, memberId, (int)GuildRole.SubLeader);
Assert.That(r.IsOk, Is.True);
}
// ChangeSubLeader (7) event must be emitted.
var subLeaderEmissions = factory.ChatSpy.EmissionsWithBody
.Where(e => e.Type == GuildChatMessageType.ChangeSubLeader && e.GuildId == guildId)
.ToList();
Assert.That(subLeaderEmissions, Has.Count.GreaterThanOrEqualTo(1), "ChangeSubLeader event must be emitted on promotion");
Assert.That(subLeaderEmissions[0].Body, Does.Contain(memberId.ToString()),
"ChangeSubLeader body must contain target's viewer_id");
}
}