Files
SVSimServer/SVSim.BattleEngine/Shim/View/StoryWorldStubs.cs

24 lines
787 B
C#

// AUTHORED SHIM (not copied). Non-battle Story / StorySelectionWorld / Profile UI
// types that the copied engine references only as field/parameter TYPES (never drives
// headless). Generating them full-surface pulled a large non-battle closure
// (BackgroundData/StoryWorldData/IResourceHandle/animation managers, etc.); empty
// no-op stubs in their decomp namespaces resolve the references without the closure.
namespace Wizard.Story.ChapterSelection.FlowChart { }
namespace Wizary.StorySelectionWorld
{
public class StorySelectionWorldScene { public static int? RedirectSectionId { get; set; } }
}
namespace Wizard.Scenario2.Resource { }
namespace Wizard.UI.Profile
{
}
namespace Wizard.Story.ChapterSelection
{
public partial class StoryChapterSelectionUtility { }
}