Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
520 lines
20 KiB
C#
520 lines
20 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public static class AISummonTokenUtility
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{
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public static void SummonAllTokenToField(this AITokenIdCollection tokenIdCollection, AIVirtualField field, AIVirtualCard owner, AISituationInfo situation, List<AIPlayTag> condList = null)
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{
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if (tokenIdCollection == null)
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{
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AIConsoleUtility.LogError("AISummonTokenUtility.SummonAllTokenToField() error!! tokenIdCollection is null");
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return;
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}
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if (tokenIdCollection.HasAllyToken)
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{
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SummonTokenOnVirtualField(tokenIdCollection.AllyTokenIdList, owner, field, situation, isTokenAlly: true, isSkillSummon: true, condList);
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}
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if (tokenIdCollection.HasOpponentToken)
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{
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SummonTokenOnVirtualField(tokenIdCollection.OpponentTokenIdList, owner, field, situation, isTokenAlly: false, isSkillSummon: true, condList);
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}
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}
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private static void SummonTokenOnVirtualField(List<AITokenInformation> tokenIdList, AIVirtualCard tokenOwner, AIVirtualField field, AISituationInfo situation, bool isTokenAlly, bool isSkillSummon, List<AIPlayTag> condList = null)
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{
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if (situation == null)
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{
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return;
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}
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EnemyAI aI = field.AI;
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List<int> bestPlayPtn = field.BestPlayPtn;
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List<AIVirtualCard> list = null;
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for (int i = 0; i < tokenIdList.Count; i++)
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{
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int tokenId = tokenIdList[i].TokenId;
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AITokenType tokenType = tokenIdList[i].TokenType;
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AIVirtualCard tokenCard = GetTokenCard(aI, tokenOwner, field, tokenId, isTokenAlly, condList);
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if (tokenCard == null)
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{
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continue;
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}
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bool flag = false;
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if (isTokenAlly)
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{
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if (field.AllyInplayCards.Count((AIVirtualCard card) => !card.IsDead) < 5)
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{
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tokenCard.InitAtSummonToken(tokenOwner, situation, isSkillSummon);
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if (tokenType == AITokenType.Reanimate)
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{
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tokenCard.Reanimate(situation);
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}
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field.AllyInplayCards.Add(tokenCard);
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field.CardListSet.AddAllyInplayCard(tokenCard);
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field.SummonedCardContainer.AddSummonedCard(tokenCard);
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flag = true;
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}
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}
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else if (field.EnemyInplayCards.Count((AIVirtualCard card) => !card.IsDead) < 5)
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{
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tokenCard.InitAtSummonToken(tokenOwner, situation, isSkillSummon);
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field.EnemyInplayCards.Add(tokenCard);
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field.CardListSet.AddEnemyInplayCard(tokenCard);
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field.SummonedCardContainer.AddSummonedCard(tokenCard);
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field.EnemyTokenQueue.Enqueue(new Tuple<AIVirtualCard, AIVirtualCard>(tokenOwner, tokenCard));
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flag = true;
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}
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if (flag)
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{
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list = AIParamQuery.AddElementToList(tokenCard, list);
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ExecuteSummonTags(field, tokenCard, bestPlayPtn, situation);
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AIGetOnSimulationUtility.GetOnAtField(field, tokenCard, situation);
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AIRallySimulationUtility.ExecuteAppendRallyCount(field, tokenCard);
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field.AllActivateCountHolderIncrement(situation, AIPlayTagType.SummonActivateCount, tokenCard);
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}
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}
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if (list != null && list.Count > 0)
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{
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situation.RegisterOwnSummonedCardList(list);
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field.ExecuteWhenChangeInplayTags(bestPlayPtn, situation);
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}
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}
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public static void ExecuteSummonCardAll(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> candidates, AISituationInfo situation)
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{
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EnemyAI aI = field.AI;
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List<AIVirtualCard> list = null;
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for (int i = 0; i < candidates.Count; i++)
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{
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bool isUpdateTokenIndex = false;
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AIVirtualCard aIVirtualCard = candidates[i];
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bool isInHand = aIVirtualCard.IsInHand;
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bool isAlly = aIVirtualCard.IsAlly;
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AIVirtualCard aIVirtualCard2 = aIVirtualCard;
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if (!isAlly)
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{
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aIVirtualCard2 = new AIVirtualCard(aIVirtualCard.BaseCard, field);
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}
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if (aI.IsPlagueCityTagged && aIVirtualCard2.IsUnit)
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{
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aIVirtualCard2 = aI.tokenManager.GetZombieToken(tagOwner.IsAlly, field, needsClone: true);
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isUpdateTokenIndex = true;
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}
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aIVirtualCard2.InitAtSummonToken(tagOwner, situation, isSkillSummon: true, isUpdateTokenIndex);
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if (isAlly)
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{
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if (isInHand)
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{
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field.RemoveAllyHandCard(aIVirtualCard);
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}
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field.AllyInplayCards.Add(aIVirtualCard2);
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field.CardListSet.AddAllyInplayCard(aIVirtualCard2);
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}
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else
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{
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if (isInHand)
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{
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field.RemoveEnemyHandCard(aIVirtualCard);
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}
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field.EnemyInplayCards.Add(aIVirtualCard2);
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field.CardListSet.AddEnemyInplayCard(aIVirtualCard2);
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}
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field.SummonedCardContainer.AddSummonedCard(aIVirtualCard2);
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list = AIParamQuery.AddElementToList(aIVirtualCard2, list);
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ExecuteSummonTags(field, aIVirtualCard2, field.BestPlayPtn, situation);
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AIGetOnSimulationUtility.GetOnAtField(field, aIVirtualCard2, situation);
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AIRallySimulationUtility.ExecuteAppendRallyCount(field, aIVirtualCard2);
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field.AllActivateCountHolderIncrement(situation, AIPlayTagType.SummonActivateCount, aIVirtualCard2);
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}
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situation.RegisterOwnSummonedCardList(list);
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}
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public static void ExecuteTargetSelectSummonToken(AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType whichTarget, AISituationInfo situation)
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{
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if (field.AllyInplayCards.Count < 5)
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{
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AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
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if (situationTarget == null || !situationTarget.HasTarget)
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{
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AIConsoleUtility.LogError("ExecuteTargetSelectSummonToken() error!! targetInfo is null");
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}
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else
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{
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ExecuteSummonCardAll(tagOwner, field, situationTarget.Targets, situation);
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}
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}
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}
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public static void ExecuteSummonTags(AIVirtualField field, AIVirtualCard summonCard, List<int> playPtn, AISituationInfo situation)
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{
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if (summonCard.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenSummon))
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{
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summonCard.TagCollectionContainer.SummonTags.RegisterConditionPassedTag(summonCard, summonCard, playPtn, situation);
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}
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List<AIVirtualCard> otherSummonTagHolders = field.CardListSet.OtherSummonTagHolders;
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if (otherSummonTagHolders == null)
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{
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return;
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}
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for (int i = 0; i < otherSummonTagHolders.Count; i++)
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{
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AIVirtualCard aIVirtualCard = otherSummonTagHolders[i];
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if (!aIVirtualCard.IsSameCard(summonCard))
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{
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aIVirtualCard.TagCollectionContainer.OtherSummonTags.RegisterConditionPassedTag(aIVirtualCard, summonCard, playPtn, situation);
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}
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}
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}
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public static void ExecuteSummonToken(List<AIVirtualCard> tokenIdholderCandidates, List<AIScriptTokenBase> filters, AIPolishConvertedExpression tokenCount, AIScriptTokenArgType tokenSide, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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int num = (int)tokenCount.EvalArg(tagOwner, playPtn, field);
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if (num > 0)
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{
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AITokenIdCollection bothSideTokenIdListFromFilter = GetBothSideTokenIdListFromFilter(tagOwner, field, tokenIdholderCandidates, filters, AITokenType.Default, tokenSide, AIScriptTokenArgType.ALL_SELECT, num, playPtn, situation);
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if (bothSideTokenIdListFromFilter != null && bothSideTokenIdListFromFilter.HasToken)
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{
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bothSideTokenIdListFromFilter.SummonAllTokenToField(field, tagOwner, situation);
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}
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}
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}
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public static void ExecuteDrawToken(List<AIVirtualCard> idHolderCandidates, List<AIScriptTokenBase> filters, AIPolishConvertedExpression tokenCount, AIScriptTokenArgType tokenSide, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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int num = (int)tokenCount.EvalArg(tagOwner, playPtn, field);
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if (num > 0)
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{
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AITokenIdCollection bothSideTokenIdListFromFilter = GetBothSideTokenIdListFromFilter(tagOwner, field, idHolderCandidates, filters, AITokenType.NONE, tokenSide, AIScriptTokenArgType.ALL_SELECT, num, playPtn, situation);
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if (bothSideTokenIdListFromFilter != null && bothSideTokenIdListFromFilter.HasToken)
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{
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bothSideTokenIdListFromFilter.DrawAllTokenToField(field, tagOwner, situation);
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}
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}
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}
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public static List<AITokenInformation> GetOwnerSideTokenIds(List<AIVirtualCard> idHolderCandidates, List<AIScriptTokenBase> filters, AIPolishConvertedExpression tokenCount, AITokenType tokenType, AIScriptTokenArgType tagSideType, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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int num = (int)tokenCount.EvalArg(tagOwner, playPtn, field);
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if (num <= 0)
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{
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return null;
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}
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AITokenIdCollection bothSideTokenIdListFromFilter = GetBothSideTokenIdListFromFilter(tagOwner, field, idHolderCandidates, filters, tokenType, tagSideType, AIScriptTokenArgType.ALL_SELECT, num, playPtn, situation);
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if (bothSideTokenIdListFromFilter != null)
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{
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if (tagOwner.IsAlly)
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{
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return bothSideTokenIdListFromFilter.AllyTokenIdList;
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}
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return bothSideTokenIdListFromFilter.OpponentTokenIdList;
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}
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return null;
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}
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public static AITokenIdCollection CreateTokenIdCollectionForReanimate(AIVirtualCard owner, int tokenId, bool tokenIsAlly)
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{
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AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
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aITokenIdCollection.Add(tokenId, AITokenType.Reanimate, tokenIsAlly);
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return aITokenIdCollection;
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}
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public static AITokenIdCollection CreateTokenIdCollection(AIVirtualCard owner, List<int> tokenIdList, bool tokenIsAlly, AITokenType tokenType)
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{
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AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
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for (int i = 0; i < tokenIdList.Count; i++)
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{
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aITokenIdCollection.Add(tokenIdList[i], tokenType, tokenIsAlly);
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}
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return aITokenIdCollection;
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}
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public static AITokenIdCollection CreateTokenIdCollectionFromIdList(AIVirtualCard owner, AIScriptTokenArgType tokenSide, List<int> idList, AITokenType tokenType)
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{
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if (idList == null || idList.Count <= 0)
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{
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return null;
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}
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AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
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for (int i = 0; i < idList.Count; i++)
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{
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RegisterTokenIdToCollection(aITokenIdCollection, idList[i], tokenType, tokenSide, owner);
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}
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return aITokenIdCollection;
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}
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public static AITokenIdCollection GetBothSideTokenIdListFromFilter(AIVirtualCard owner, AIVirtualField field, List<AIVirtualCard> candidateRange, List<AIScriptTokenBase> filters, AITokenType tokenType, AIScriptTokenArgType tagSideType, AIScriptTokenArgType selectType, int repeatCount, List<int> playPtn, AISituationInfo situation)
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{
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if (selectType == AIScriptTokenArgType.RANDOM_SELECT || selectType == AIScriptTokenArgType.RANDOM_MULTI_SELECT)
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{
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return null;
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}
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AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
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List<AIScriptTokenBase> list = null;
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AIScriptTokenArgType aIScriptTokenArgType = AIScriptTokenArgType.NONE;
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for (int i = 0; i < filters.Count; i++)
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{
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AIScriptTokenBase aIScriptTokenBase = filters[i];
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if (aIScriptTokenBase is AIScriptIDToken aIScriptIDToken)
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{
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RegisterTokenIdToCollection(aITokenIdCollection, aIScriptIDToken.ID, tokenType, tagSideType, owner);
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}
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else if (aIScriptTokenBase is AIScriptArgumentToken aIScriptArgumentToken && IsSelectedTargetArgument(aIScriptArgumentToken.ArgumentType))
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{
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aIScriptTokenArgType = aIScriptArgumentToken.ArgumentType;
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}
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else
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{
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list = AIParamQuery.AddElementToList(aIScriptTokenBase, list);
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}
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}
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if (situation == null)
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{
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aITokenIdCollection.MultiplyByRepeatCount(repeatCount);
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return aITokenIdCollection;
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}
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if (list != null && list.Count > 0)
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{
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List<AIVirtualCard> list2 = AIFilteringUtility.MultipleFiltering(candidateRange, list, owner, playPtn, situation, isBlockDeadCard: false);
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if (list2 != null && list2.Count > 0)
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{
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for (int j = 0; j < list2.Count; j++)
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{
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AIVirtualCard aIVirtualCard = list2[j];
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int baseId = aIVirtualCard.BaseId;
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RegisterTokenIdToCollection(aITokenIdCollection, baseId, tokenType, tagSideType, owner, aIVirtualCard, isRegisterToPool: true);
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}
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}
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}
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if (aIScriptTokenArgType != AIScriptTokenArgType.NONE)
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{
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RegisterSelectedTargetFilterTokenIdToCollection(aITokenIdCollection, aIScriptTokenArgType, situation, owner, field, playPtn, tokenType, tagSideType);
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}
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aITokenIdCollection.MultiplyByRepeatCount(repeatCount);
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return aITokenIdCollection;
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}
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private static void RegisterSelectedTargetFilterTokenIdToCollection(AITokenIdCollection collection, AIScriptTokenArgType filter, AISituationInfo situation, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AITokenType tokenType, AIScriptTokenArgType tagSideType)
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{
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List<AIVirtualCard> list = null;
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if (filter == AIScriptTokenArgType.REAL_SKILL_TARGET)
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{
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if (situation.RealTargetInformationList != null && situation.RealTargetInformationList.Count > 0)
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{
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AIVirtualCardRealTargetInformation aIVirtualCardRealTargetInformation = situation.DequeueRealTargetInfo(owner, field);
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if (aIVirtualCardRealTargetInformation != null)
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{
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list = aIVirtualCardRealTargetInformation.TargetList;
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}
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}
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}
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else
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{
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AISelectedTargetInfo situationTarget = situation.GetSituationTarget(filter);
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if (situationTarget != null && situationTarget.HasTarget)
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{
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list = situationTarget.Targets;
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}
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else if ((situation.ActionType == AIOperationType.PLAY || situation.ActionType == AIOperationType.EVOLVE) && situation is AIVirtualTargetSelectAction situation2 && owner.IsSameCard(situation.Actor))
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{
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List<AIVirtualTargetSelectInfo> list2 = owner.CreateAIVirtualSelectInfo(field, situation2);
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if (list2 != null && list2.Count > 0)
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{
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list = GetPrespectedSelectedTargetListForSummonToken(list2, owner, field, playPtn, situation);
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}
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}
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}
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if (list != null && list.Count > 0)
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{
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for (int i = 0; i < list.Count; i++)
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{
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AIVirtualCard aIVirtualCard = list[i];
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int baseId = aIVirtualCard.BaseId;
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RegisterTokenIdToCollection(collection, baseId, tokenType, tagSideType, owner, aIVirtualCard, isRegisterToPool: true);
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}
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}
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}
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private static void RegisterTokenIdToCollection(AITokenIdCollection collection, int id, AITokenType tokenType, AIScriptTokenArgType sideType, AIVirtualCard tagOwner, AIVirtualCard idHolder = null, bool isRegisterToPool = false)
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{
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bool flag = false;
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bool flag2 = false;
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switch (sideType)
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{
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case AIScriptTokenArgType.BOTH:
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flag = true;
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flag2 = true;
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break;
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case AIScriptTokenArgType.ALLY:
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flag = tagOwner.IsAlly;
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flag2 = !tagOwner.IsAlly;
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break;
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case AIScriptTokenArgType.OPPONENT:
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flag = !tagOwner.IsAlly;
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flag2 = tagOwner.IsAlly;
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break;
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case AIScriptTokenArgType.SELECTED_TARGET_SIDE:
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if (idHolder == null)
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{
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AIConsoleUtility.LogError("AISummonTokenUtility.RegisterTokenIdToCollection() error!! idHolder is null!!!!!");
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break;
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}
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flag = idHolder.IsAlly;
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flag2 = !idHolder.IsAlly;
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break;
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}
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if (flag)
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{
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collection.Add(id, tokenType, isAllyToken: true);
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}
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if (flag2)
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{
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collection.Add(id, tokenType, isAllyToken: false);
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}
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}
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private static List<AIVirtualCard> GetPrespectedSelectedTargetListForSummonToken(List<AIVirtualTargetSelectInfo> selectInfoList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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List<AIVirtualCard> list = null;
|
|
for (int i = 0; i < selectInfoList.Count; i++)
|
|
{
|
|
AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = selectInfoList[i];
|
|
switch (aIVirtualTargetSelectInfo.Type)
|
|
{
|
|
case TargetSelectType.Choice:
|
|
{
|
|
AISelectedTargetInfo choiceTargets = aIVirtualTargetSelectInfo.GetChoiceTargets(owner, field, playPtn, situation);
|
|
if (choiceTargets != null && choiceTargets.HasTarget)
|
|
{
|
|
for (int k = 0; k < choiceTargets.Targets.Count; k++)
|
|
{
|
|
list = AIParamQuery.AddElementToList(choiceTargets.Targets[k], list);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case TargetSelectType.Default:
|
|
{
|
|
List<AISelectedTargetInfo> allDefaultTargetPattern = aIVirtualTargetSelectInfo.GetAllDefaultTargetPattern();
|
|
if (aIVirtualTargetSelectInfo.RemovalType != AIRemovalType.Destroy)
|
|
{
|
|
break;
|
|
}
|
|
AISelectedTargetInfo aISelectedTargetInfo = ((!situation.IsTargetExists(AIScriptTokenArgType.TARGET_SELECT)) ? GetBestTokenPatternOfDestroySelection(allDefaultTargetPattern, playPtn, situation) : situation.GetSituationTarget(AIScriptTokenArgType.TARGET_SELECT));
|
|
if (aISelectedTargetInfo != null && aISelectedTargetInfo.HasTarget)
|
|
{
|
|
for (int j = 0; j < aISelectedTargetInfo.Targets.Count; j++)
|
|
{
|
|
list = AIParamQuery.AddElementToList(aISelectedTargetInfo.Targets[j], list);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return list;
|
|
}
|
|
|
|
private static AISelectedTargetInfo GetBestTokenPatternOfDestroySelection(List<AISelectedTargetInfo> allSelectPatternList, List<int> playPtn, AISituationInfo situation)
|
|
{
|
|
if (allSelectPatternList == null || allSelectPatternList.Count <= 0)
|
|
{
|
|
return null;
|
|
}
|
|
AISelectedTargetInfo result = null;
|
|
float num = float.MinValue;
|
|
for (int i = 0; i < allSelectPatternList.Count; i++)
|
|
{
|
|
AISelectedTargetInfo aISelectedTargetInfo = allSelectPatternList[i];
|
|
if (!aISelectedTargetInfo.HasTarget)
|
|
{
|
|
continue;
|
|
}
|
|
float num2 = 0f;
|
|
situation.SetTarget(aISelectedTargetInfo, AIScriptTokenArgType.TARGET_SELECT);
|
|
for (int j = 0; j < aISelectedTargetInfo.Targets.Count; j++)
|
|
{
|
|
AIVirtualCard aIVirtualCard = aISelectedTargetInfo.Targets[j];
|
|
float num3 = aIVirtualCard.EvaluateValueOnField(playPtn, situation, useStyle: true);
|
|
if (!aIVirtualCard.IsIndestructible && !aIVirtualCard.IsIndependent)
|
|
{
|
|
num2 -= num3;
|
|
num2 += aIVirtualCard.GetAllBreakBonus(playPtn, useIgnoreInBattle: false) + aIVirtualCard.GetAllLeaveBonus(playPtn, useIgnoreInBattle: false);
|
|
}
|
|
num2 += num3;
|
|
if (!aIVirtualCard.IsAlly)
|
|
{
|
|
num2 *= -1f;
|
|
}
|
|
}
|
|
situation.SetTarget(null, AIScriptTokenArgType.TARGET_SELECT);
|
|
if (num2 > num)
|
|
{
|
|
result = aISelectedTargetInfo;
|
|
num = num2;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public static AIVirtualCard FirstSummonedFollowerTokenCandidate(List<AITokenInformation> tokenIdList, AIVirtualCard tokenOwner, AIVirtualField field, AISituationInfo situation, bool isTokenAlly, bool isSkillSummon, List<AIPlayTag> condList = null)
|
|
{
|
|
if (situation == null || tokenIdList == null || tokenIdList.Count <= 0)
|
|
{
|
|
return null;
|
|
}
|
|
if ((isTokenAlly ? field.AllyInplayCards.Count((AIVirtualCard card) => !card.IsDead) : field.EnemyInplayCards.Count((AIVirtualCard card) => !card.IsDead)) >= 5)
|
|
{
|
|
return null;
|
|
}
|
|
EnemyAI aI = field.AI;
|
|
AIVirtualCard result = null;
|
|
for (int num = 0; num < tokenIdList.Count; num++)
|
|
{
|
|
int tokenId = tokenIdList[num].TokenId;
|
|
AIVirtualCard tokenCard = GetTokenCard(aI, tokenOwner, field, tokenId, isTokenAlly, condList);
|
|
if (tokenCard != null && tokenCard.IsUnit)
|
|
{
|
|
tokenCard.PseudoInitAtSummonToken(tokenOwner, situation, isSkillSummon);
|
|
result = tokenCard;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
private static AIVirtualCard GetTokenCard(EnemyAI ai, AIVirtualCard parentCard, AIVirtualField field, int tokenId, bool isTokenAlly, List<AIPlayTag> condList = null)
|
|
{
|
|
AIVirtualCard aIVirtualCard = ai.tokenManager.GetTokenFromId(tokenId, isTokenAlly, field, needsClone: true);
|
|
if (aIVirtualCard == null)
|
|
{
|
|
AIConsoleUtility.LogError($"AISummonTokenUtility.GetTokenCard(): tokenId={tokenId} is null");
|
|
return null;
|
|
}
|
|
if (ai.IsPlagueCityTagged && aIVirtualCard.IsUnit)
|
|
{
|
|
aIVirtualCard = ai.tokenManager.GetZombieToken(parentCard.IsAlly, field, needsClone: true);
|
|
}
|
|
return aIVirtualCard;
|
|
}
|
|
|
|
private static bool IsSelectedTargetArgument(AIScriptTokenArgType argType)
|
|
{
|
|
if (argType != AIScriptTokenArgType.SELECTED_TARGET && argType != AIScriptTokenArgType.SECOND_SELECTED_TARGET && argType != AIScriptTokenArgType.CHOICED_TARGET)
|
|
{
|
|
return argType == AIScriptTokenArgType.REAL_SKILL_TARGET;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static bool GetIsTokenAlly(AIVirtualCard tagOwner, AIScriptTokenArgType side)
|
|
{
|
|
if (tagOwner.IsAlly)
|
|
{
|
|
return side == AIScriptTokenArgType.ALLY;
|
|
}
|
|
return side != AIScriptTokenArgType.ALLY;
|
|
}
|
|
}
|