Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Mulligan/MulliganInfoControl.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

572 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
// TODO(engine-cleanup-pass2): 47 of 50 methods unrun in baseline
// Type: Wizard.Battle.Mulligan.MulliganInfoControl
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Wizard.Battle.Mulligan;
public class MulliganInfoControl : UIBase
{
public enum ViewType
{
Normal,
Watch
}
private enum TitleType
{
MulliganHelp,
WaitOpponent,
Watch
}
[Serializable]
private class MulliganParts
{
public UIWidget _keepZone;
public UISprite _keepBG;
public UISprite _keepText;
public UIWidget _abandonZone;
public UISprite _abandonBG;
public UISprite _abandonText;
public UISprite[] _exchangeMark;
}
private static readonly string MARIGAN_PANEL_CLASS = "battle_marigan_panel_class_";
private static readonly Vector3 ALL_UI_ROTATION = new Vector3(-10f, 0f, 0f);
private static readonly Vector3 ALL_UI_POSITION = new Vector3(0f, 0f, -80f);
private static readonly Vector3 SUBMIT_BUTTON_SCALE = new Vector3(1.4f, 1.4f, 1f);
private static readonly float[] ABANDON_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
private static readonly float[] ABANDON_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
private static readonly float[] KEEP_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
private static readonly float[] KEEP_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
private static readonly int[] CARD_POS_Y = new int[2] { -25, 25 };
private static readonly float[][] CHANGEMARK_POS_Y = new float[2][]
{
new float[2] { -25f, 0f },
new float[2] { 25f, -25f }
};
private static readonly Vector3[] CHANGEMARK_SCALE = new Vector3[2]
{
new Vector3(1f, 1f, 1f),
new Vector3(0.92f, 0.92f, 1f)
};
private static readonly float[] CARD_POS_OFFSET_X = new float[2] { 400f, 260f };
private static readonly Vector3[] CARD_SCALE = new Vector3[2]
{
new Vector3(1.2f, 1.2f, 1f),
new Vector3(1.1f, 1.1f, 1f)
};
private static readonly int[] ZONE_WIDTH = new int[2] { 1240, 819 };
private static readonly int[] ZONE_POS_X = new int[2] { 0, 416 };
private static readonly Vector3 ENEMY_CLASS_ICON_POSITION = new Vector3(-274.2f, -33f, 0f);
private static readonly Vector3[] ENEMY_CLASS_ICON_POSITION_2 = new Vector3[2]
{
new Vector3(-274.2f, -21.9f, 0f),
new Vector3(-274.2f, -58f, 0f)
};
private static readonly Vector3 ENEMY_CLASS_ICON_POSITION_MY_ROTATION = new Vector3(-274.2f, -50f, 0f);
private static readonly Vector3 ENEMY_CLASS_ICON_SCALE = new Vector3(1.2f, 1.2f, 1.2f);
private static readonly Vector2[] ENEMY_CLASS_INFO_LABEL_SIZE = new Vector2[2]
{
new Vector2(300f, 66f),
new Vector2(300f, 80f)
};
private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION = new Vector2(300f, 100f);
private static readonly Vector3[] ENEMY_CLASS_INFO_LABEL_POSITION = new Vector3[2]
{
new Vector3(-47f, -36f, 0f),
new Vector3(-47f, -43f, 0f)
};
private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION = new Vector3(-47f, -70f, 0f);
private static readonly Vector3 MY_ROTATION_INFO_POSITION = new Vector3(-246f, -21.9f, 0f);
private static readonly string[] USE_SHORT_WIDTH_LANGUAGE = new string[2] { "Jpn", "Kor" };
[SerializeField]
public UISprite TurnImg;
[SerializeField]
public UILabel TurnLabel;
[SerializeField]
public UISprite TitleBar;
[SerializeField]
private UILabel TitleLabel;
[SerializeField]
private UILabel WatchBattleTitleLabel;
[SerializeField]
private UILabel WatchBattleOrderLabel;
[SerializeField]
public UISprite EnemyInfo;
[SerializeField]
private UILabel EnemyInfoLabel;
[SerializeField]
private UISprite EnemyInfoClassIcon_1;
[SerializeField]
private UISprite EnemyInfoClassIcon_2;
[SerializeField]
private GameObject _enemyInfoMyRotationInfo;
[SerializeField]
private UILabel _packName;
[SerializeField]
private UIGrid _myRotationIconGrid;
[SerializeField]
private GameObject _myRotationIconOriginal;
[SerializeField]
private GameObject TimerObj;
[SerializeField]
public UIButton SubmitBtn;
[SerializeField]
private UILabel SubmitBtnLabel;
[SerializeField]
private MulliganParts _partsPlayer;
[SerializeField]
private MulliganParts _partsOpponent;
[SerializeField]
private UIAnchor AnchorTL;
[SerializeField]
private UIAnchor AnchorTR;
[SerializeField]
private UIAnchor AnchorBR;
private ViewType _viewType;
private Camera m_3DCamera;
private BattleManagerBase m_BtlMgrIns;
private bool isTimerOn;
private int StateCnt;
public bool IsEnd { get; private set; }
private int SCREEN_HEIGHT => m_3DCamera.pixelHeight;
public event Action OnStartMulligan;
public event Func<VfxBase> OnEndMulligan;
public event Func<VfxBase> OnTimeUp;
public void InitMulliganInfo()
{
// Pre-Phase-5b: MulliganInfoControl is UI-only headless; camera lookup + AttachAtlas dropped
m_BtlMgrIns = null;
}
public override void assetBundleEnd()
{
base.assetBundleEnd();
StartCoroutine(assetSetting());
}
public void Show(ViewType type)
{
_viewType = type;
InitiallizeView();
TweenAlpha.Begin(TitleBar.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0f, 0f);
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0f, 0f);
TimerObj.SetActive(value: false);
EnableButton(on: false);
if (m_BtlMgrIns.IsFirst)
{
TurnLabel.text = Data.SystemText.Get("Battle_0430");
}
else
{
TurnLabel.text = Data.SystemText.Get("Battle_0431");
}
TweenAlpha.Begin(TurnImg.gameObject, 0f, 0f);
TweenAlpha.Begin(EnemyInfo.gameObject, 0f, 0f);
isTimerOn = false;
StateCnt = 0;
base.gameObject.SetActive(value: true);
SetSubmitLabel();
if (false /* Pre-Phase-5b: IsWatchBattle const-false */)
{
_SetTitleLabel(TitleType.Watch);
}
else
{
_SetTitleLabel(TitleType.MulliganHelp);
}
SetEnemyClassInfo();
this.OnStartMulligan.Call();
this.OnStartMulligan = null;
}
public void HideButtons()
{
isTimerOn = false;
TimerObj.SetActive(value: false);
EnableButton(on: false);
if (StateCnt < 2 /* Pre-Phase-5b: IsNetworkBattle assumed true; IsWatchBattle const-false */)
{
_SetTitleLabel(TitleType.WaitOpponent);
}
}
public void HideTopPanels()
{
iTween.MoveTo(TurnImg.gameObject, iTween.Hash("x", -120f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
iTween.MoveTo(EnemyInfo.gameObject, iTween.Hash("x", 340f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
}
public void HideMulliganTitle()
{
TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 0f);
}
public void HideMulliganChangeUI()
{
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
}
public void HideMulliganOpponentChangeUI()
{
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
}
public void InitiallizeView()
{
AnchorTL.uiCamera = m_3DCamera;
AnchorTR.uiCamera = m_3DCamera;
AnchorBR.uiCamera = m_3DCamera;
SubmitBtn.gameObject.GetComponent<UIAnchor>().uiCamera = m_3DCamera;
SubmitBtn.transform.localScale = SUBMIT_BUTTON_SCALE;
Vector3 localPosition = SubmitBtn.transform.localPosition;
SubmitBtn.transform.localPosition = new Vector3(localPosition.x, localPosition.y, -1f);
base.transform.localRotation = Quaternion.Euler(ALL_UI_ROTATION);
base.transform.localPosition = ALL_UI_POSITION;
int width = ZONE_WIDTH[(int)_viewType];
float num = ZONE_POS_X[(int)_viewType];
float num2 = CARD_POS_OFFSET_X[(int)_viewType];
float[] array = CHANGEMARK_POS_Y[(int)_viewType];
for (int i = 0; i < 3; i++)
{
_partsPlayer._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[0], -12f);
_partsOpponent._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[1], -12f);
}
for (int j = 0; j < 3; j++)
{
_partsPlayer._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
_partsOpponent._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
}
_partsPlayer._keepZone.width = width;
_partsPlayer._abandonZone.width = width;
_partsOpponent._keepZone.width = width;
_partsOpponent._abandonZone.width = width;
_partsPlayer._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
_partsPlayer._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
_partsOpponent._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
_partsOpponent._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
Transform target = m_BtlMgrIns.Battle3DContainer.transform;
_partsPlayer._keepZone.topAnchor.target = target;
_partsPlayer._keepZone.bottomAnchor.target = target;
_partsPlayer._abandonZone.topAnchor.target = target;
_partsPlayer._abandonZone.bottomAnchor.target = target;
_partsOpponent._keepZone.topAnchor.target = target;
_partsOpponent._keepZone.bottomAnchor.target = target;
_partsOpponent._abandonZone.topAnchor.target = target;
_partsOpponent._abandonZone.bottomAnchor.target = target;
_partsPlayer._keepZone.topAnchor.Set(0.5f, -50f);
_partsPlayer._keepZone.bottomAnchor.Set(0f, 80f);
if (_viewType == ViewType.Normal)
{
_partsPlayer._abandonZone.topAnchor.Set(1f, -80f);
_partsPlayer._abandonZone.bottomAnchor.Set(0.5f, 50f);
}
else
{
_partsPlayer._abandonZone.topAnchor.Set(0.5f, -50f);
_partsPlayer._abandonZone.bottomAnchor.Set(0f, 80f);
_partsOpponent._keepZone.topAnchor.Set(1f, -80f);
_partsOpponent._keepZone.bottomAnchor.Set(0.5f, 50f);
_partsOpponent._abandonZone.topAnchor.Set(1f, -80f);
_partsOpponent._abandonZone.bottomAnchor.Set(0.5f, 50f);
_partsPlayer._abandonText.bottomAnchor.Set(0f, ABANDON_TEXT_OFFSET_BOTTOM[0]);
_partsPlayer._abandonText.topAnchor.Set(0f, ABANDON_TEXT_OFFSET_TOP[0]);
_partsPlayer._abandonText.spriteName = "battle_mulligan_change_2";
_partsOpponent._abandonText.bottomAnchor.Set(1f, ABANDON_TEXT_OFFSET_BOTTOM[1]);
_partsOpponent._abandonText.topAnchor.Set(1f, ABANDON_TEXT_OFFSET_TOP[1]);
_partsOpponent._abandonText.spriteName = "battle_mulligan_change_1";
_partsOpponent._keepText.bottomAnchor.Set(1f, KEEP_TEXT_OFFSET_BOTTOM[1]);
_partsOpponent._keepText.topAnchor.Set(1f, KEEP_TEXT_OFFSET_TOP[1]);
}
TitleBar.topAnchor.target = target;
TitleBar.topAnchor.Set(0.5f, 40f);
TitleBar.bottomAnchor.target = target;
TitleBar.bottomAnchor.Set(0.5f, -40f);
TitleBar.leftAnchor.target = target;
TitleBar.rightAnchor.target = target;
float num3 = 180f; // Pre-Phase-5b: IsWatchBattle / IsReplayBattle const-false
TitleBar.leftAnchor.Set(0f, num3 * m_3DCamera.aspect);
TitleBar.rightAnchor.Set(1f, (0f - num3) * m_3DCamera.aspect);
}
private void EnableButton(bool on)
{
SubmitBtn.gameObject.SetActive(on);
}
public VfxBase SetPlayerReady()
{
StateCnt++;
IsEnd = true;
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
VfxBase[] allFuncCallResults = this.OnEndMulligan.GetAllFuncCallResults();
foreach (VfxBase vfx in allFuncCallResults)
{
sequentialVfxPlayer.Register(vfx);
}
return sequentialVfxPlayer;
}
public void SetEnemyReady(int num)
{
SystemText systemText = Data.SystemText;
if (num > 0)
{
EnemyInfoLabel.text = systemText.Get("Battle_0107", num.ToString());
StateCnt++;
}
else if (num == 0)
{
EnemyInfoLabel.text = systemText.Get("Battle_0106");
StateCnt++;
}
else
{
EnemyInfoLabel.text = systemText.Get("Battle_0105");
}
}
private void SetEnemyClassInfo()
{
DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
MyRotationInfo myRotationInfo;
if (dataMgr.GetEnemySubClassId() != 10)
{
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
EnemyInfoClassIcon_2.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemySubClassId());
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[0];
EnemyInfoClassIcon_2.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[1];
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: true);
_enemyInfoMyRotationInfo.SetActive(value: false);
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].x;
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].y;
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[1];
}
else if (dataMgr.TryGetEnemyMyRotationInfo(out myRotationInfo))
{
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_MY_ROTATION;
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
_enemyInfoMyRotationInfo.SetActive(value: true);
_enemyInfoMyRotationInfo.transform.localPosition = MY_ROTATION_INFO_POSITION;
_packName.text = myRotationInfo.LastPackText;
_packName.width = (USE_SHORT_WIDTH_LANGUAGE.Contains(CustomPreference.GetTextLanguage()) ? 50 : 80);
_myRotationIconOriginal.SetActive(value: false);
_myRotationIconGrid.transform.DestroyChildren();
for (int i = 0; i < myRotationInfo.Abilities.Count; i++)
{
GameObject obj = NGUITools.AddChild(_myRotationIconGrid.gameObject, _myRotationIconOriginal);
obj.GetComponent<UISprite>().spriteName = myRotationInfo.Abilities[i].IconName;
obj.SetActive(value: true);
}
_myRotationIconGrid.Reposition();
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.x;
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.y;
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION;
}
else
{
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION;
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
_enemyInfoMyRotationInfo.SetActive(value: false);
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].x;
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].y;
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[0];
}
EnemyInfo.spriteName = MARIGAN_PANEL_CLASS + dataMgr.GetEnemyClassId().ToString("00");
}
private void SetSubmitLabel()
{
SystemText systemText = Data.SystemText;
SubmitBtnLabel.text = systemText.Get("Battle_0102");
}
private void _SetTitleLabel(TitleType type)
{
TitleLabel.text = string.Empty;
WatchBattleTitleLabel.text = string.Empty;
WatchBattleOrderLabel.text = string.Empty;
switch (type)
{
case TitleType.MulliganHelp:
TitleLabel.text = Data.SystemText.Get("Battle_0101");
break;
case TitleType.WaitOpponent:
TitleLabel.text = Data.SystemText.Get("Battle_0104");
break;
case TitleType.Watch:
if (false /* Pre-Phase-5b: IsReplayBattle const-false */)
{
TitleLabel.text = Data.SystemText.Get("Battle_0467");
break;
}
WatchBattleTitleLabel.text = Data.SystemText.Get("Battle_0467");
WatchBattleOrderLabel.text = (m_BtlMgrIns.IsFirst ? Data.SystemText.Get("Battle_0514") : Data.SystemText.Get("Battle_0515"));
break;
}
}
public VfxBase DestroyMulliganUIVfx()
{
return InstantVfx.Create(delegate
{
UnityEngine.Object.Destroy(base.gameObject);
});
}
public RaycastHit[] GetRaycastHitFromPosition(Vector3 position)
{
Ray ray = m_3DCamera.ScreenPointToRay(position);
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
}
public RaycastHit[] Get2DRaycastHitFromPosition(Vector3 position)
{
Ray ray = UIManager.GetInstance().getCamera().ScreenPointToRay(position);
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
}
public Vector3 ScreenToWorldPoint3D(Vector3 position)
{
return m_3DCamera.ScreenToWorldPoint(position);
}
public bool IsLeavingKeepZone(Vector3 mousePosition)
{
float num = 30f;
float num2 = (float)SCREEN_HEIGHT / 2f - num;
return mousePosition.y - num2 > 0f;
}
public bool IsLeavingAbandonZone(Vector3 mousePosition)
{
float num = 30f;
float num2 = (float)SCREEN_HEIGHT / 2f + num;
return mousePosition.y - num2 < 0f;
}
public UIWidget GetKeepZonePlayer()
{
return _partsPlayer._keepZone;
}
public UIWidget GetAbandonZonePlayer()
{
return _partsPlayer._abandonZone;
}
public UIWidget GetKeepZoneOpponent()
{
return _partsOpponent._keepZone;
}
public UIWidget GetAbandonZoneOpponent()
{
return _partsOpponent._abandonZone;
}
public Vector3 GetMulliganZoneCardScale()
{
return CARD_SCALE[(int)_viewType];
}
public Vector3 GetMulliganZoneCardPos(int index, bool isAbandon, bool isPlayer)
{
float num = ((isAbandon && _viewType == ViewType.Normal) ? CARD_POS_Y[0] : CARD_POS_Y[1]);
if (_viewType == ViewType.Watch && !isPlayer)
{
num *= -1f;
}
return new Vector3(CARD_POS_OFFSET_X[(int)_viewType] * (float)(index - 1), num, -10f);
}
public void SetExchangeMarkPlayer(int index, bool on)
{
_partsPlayer._exchangeMark[index].gameObject.SetActive(on);
}
public void SetExchangeMarkOpponent(int index, bool on)
{
_partsOpponent._exchangeMark[index].gameObject.SetActive(on);
}
}