41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using Wizard;
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// PASS-8/Phase-1 STUB: 1,066-line client-side mypage hub reduced to its compile-time
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// surface. Nothing constructs a MyPageMenu in the headless node; the ~50 external
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// callers reach `MyPageMenu.Instance.Foo()` from UI event handlers that never fire on
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// the node's IsRecovery=true receive path. `Instance` returns null so those chains
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// NRE at read-time if they ever ran — they don't. The three genuinely-static members
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// (IsMyPageRequestEnd flag, SetEnableReloadCard, CreateDialogForTutorial) return
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// defaults that match the "no UI ran" state.
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public class MyPageMenu : UIBase
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{
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public static MyPageMenu Instance => null;
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public MyPageItemHome HomeMenu => null;
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public bool IsEnableFooterCurrentMenu => false;
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public bool IsVisible => false;
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public static void SetEnableReloadCard() { }
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public static DialogBase CreateDialogForTutorial() => null;
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public void ChangeMenu(int index, bool isCutCardMotion = false) { }
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public void OnReadGift() { }
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public void SetGuideEffect(Transform parent, Vector3 localPosition, float rotation) { }
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public void SetGuideToOkOnlyDialog(DialogBase dialog) { }
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public void UpdateMissionCount() { }
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public void UpdateCrystalCount() { }
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public void UpdateRupyCount() { }
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public void GoToCardDeck() { }
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public void GoToChallengeMenu() { }
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public void GoToColosseum(bool isColosseumTask = true) { }
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public void GoToConventionActionMenu(ConventionInfo conventionInfo) { }
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public void GoToConventionListMenu() { }
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public void GoToFreeMatch() { }
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public void GoToPracticeTypeSelect() { }
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public void GoToShopCard() { }
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public void GoToShopSupply() { }
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}
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