Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
203 lines
5.3 KiB
C#
203 lines
5.3 KiB
C#
using System;
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using System.Collections;
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using System.IO;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Text;
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using System.Xml;
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using UnityEngine;
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using Wizard;
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namespace Cute;
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public class DeviceManager : MonoBehaviour, IManager
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{
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public enum TextureCompression
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{
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DXT }
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public enum DeviceType
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{
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NONE }
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private string strBuildVersionName = "9.9.9";
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private TextureCompression textureCommpression;
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private IPAddress _ipAddress;
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private string _winOsVersion;
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private string _getIpAddressWithFamilyTypeLog = "";
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private void Awake()
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{
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CheckTextureCompression();
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}
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private void CheckTextureCompression()
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{
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textureCommpression = TextureCompression.DXT;
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}
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public string GetOsVersion()
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{
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if (string.IsNullOrEmpty(_winOsVersion))
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{
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try
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{
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string operatingSystem = SystemInfo.operatingSystem;
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string value = Environment.OSVersion.Version.ToString();
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append(operatingSystem.Substring(0, operatingSystem.IndexOf('(') + 1));
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stringBuilder.Append(value);
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stringBuilder.Append(operatingSystem.Substring(operatingSystem.IndexOf(')')));
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_winOsVersion = stringBuilder.ToString();
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}
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catch (Exception)
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{
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_winOsVersion = SystemInfo.operatingSystem;
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}
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}
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return _winOsVersion;
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}
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public int GetDeviceType()
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{
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return 3;
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}
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public string GetAppVersionName()
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{
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return strBuildVersionName;
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}
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public string GetLocale()
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{
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return CustomPreference._localePref;
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}
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public string GetDeviceUniqueIdentifier()
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{
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string text = "";
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text = SystemInfo.deviceUniqueIdentifier;
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if (string.IsNullOrEmpty(text))
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{
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text = "";
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}
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return text;
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}
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public string GetDeviceName()
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{
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return SystemInfo.deviceModel;
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}
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public string GetGraphicsDeviceName(bool textureCheck = false)
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{
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append(SystemInfo.graphicsDeviceName);
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if (textureCheck)
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{
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if (SystemInfo.SupportsTextureFormat(TextureFormat.ETC2_RGB) && SystemInfo.SupportsTextureFormat(TextureFormat.ETC2_RGBA8))
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{
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stringBuilder.Append("[ETC2=1]");
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}
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else
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{
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stringBuilder.Append("[ETC2=0]");
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}
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if (SystemInfo.SupportsTextureFormat(TextureFormat.ASTC_6x6) && SystemInfo.SupportsTextureFormat(TextureFormat.ASTC_6x6))
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{
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stringBuilder.Append("[ASTC=1]");
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}
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else
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{
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stringBuilder.Append("[ASTC=0]");
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}
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}
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return stringBuilder.ToString();
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}
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private IPAddress GetIpAddressWithFamilyType(AddressFamily family = AddressFamily.InterNetwork)
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{
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_getIpAddressWithFamilyTypeLog = "";
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_getIpAddressWithFamilyTypeLog += "GetIpAddressWithFamilyType ";
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if (family == AddressFamily.InterNetworkV6 && !Socket.OSSupportsIPv6)
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{
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return null;
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}
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UnicastIPAddressInformation unicastIPAddressInformation = null;
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NetworkInterface[] allNetworkInterfaces = NetworkInterface.GetAllNetworkInterfaces();
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_getIpAddressWithFamilyTypeLog += "GetIpAddressWithFamilyType2 ";
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NetworkInterface[] array = allNetworkInterfaces;
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foreach (NetworkInterface networkInterface in array)
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{
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if (networkInterface.OperationalStatus != OperationalStatus.Up)
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{
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_getIpAddressWithFamilyTypeLog = _getIpAddressWithFamilyTypeLog + " OperationalStatus" + networkInterface.OperationalStatus;
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continue;
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}
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NetworkInterfaceType networkInterfaceType = networkInterface.NetworkInterfaceType;
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if (networkInterfaceType != NetworkInterfaceType.Wireless80211 && networkInterfaceType != NetworkInterfaceType.Ethernet)
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{
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_getIpAddressWithFamilyTypeLog = _getIpAddressWithFamilyTypeLog + " Type " + networkInterfaceType;
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continue;
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}
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IPInterfaceProperties iPProperties = networkInterface.GetIPProperties();
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if (iPProperties.GatewayAddresses.Count == 0)
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{
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_getIpAddressWithFamilyTypeLog += " GatewayAddresses.Count 0 ";
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continue;
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}
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foreach (UnicastIPAddressInformation unicastAddress in iPProperties.UnicastAddresses)
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{
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if (unicastAddress.Address.AddressFamily != family)
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{
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continue;
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}
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if (IPAddress.IsLoopback(unicastAddress.Address))
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{
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_getIpAddressWithFamilyTypeLog += " IsLoopback ";
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continue;
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}
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if (!unicastAddress.IsDnsEligible)
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{
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if (unicastIPAddressInformation == null)
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{
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unicastIPAddressInformation = unicastAddress;
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}
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_getIpAddressWithFamilyTypeLog += " ip.IsDnsEligible ";
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continue;
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}
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return unicastAddress.Address;
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}
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}
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_getIpAddressWithFamilyTypeLog += "GetIpAddressWithFamilyType3 ";
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return unicastIPAddressInformation?.Address;
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}
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public string GetIpAddress()
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{
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if (_ipAddress != null)
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{
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return _ipAddress.ToString();
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}
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LocalLog.AccumulateTraceInquiryLog("GetIpAddress " + StackTraceUtility.ExtractStackTrace());
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_ipAddress = GetIpAddressWithFamilyType();
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if (_ipAddress == null)
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{
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LocalLog.AccumulateTraceInquiryLog("GetIpAddress Empty " + _getIpAddressWithFamilyTypeLog + " " + StackTraceUtility.ExtractStackTrace());
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return string.Empty;
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}
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return _ipAddress.ToString();
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}
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public void ClearIpAddress()
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{
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_ipAddress = null;
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LocalLog.AccumulateTraceInquiryLog("ClearIpAddress " + StackTraceUtility.ExtractStackTrace());
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}
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}
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