Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDelayTurnEndTimePolicyCollection.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

24 lines
625 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIDelayTurnEndTimePolicyCollection : AIPolicyCollection
{
public float GetDelayTime(AIVirtualCard ownerCard, List<int> playPtn)
{
if (!base.HasPolicy)
{
return 0f;
}
for (int i = 0; i < base.PolicyList.Count; i++)
{
AIPolicyData aIPolicyData = base.PolicyList[i];
if (aIPolicyData.Argument is AIDelayTurnEndTime && aIPolicyData.CheckCondition(ownerCard, playPtn, ownerCard.SelfField, null))
{
return (aIPolicyData.Argument as AIDelayTurnEndTime).GetDelayTime(ownerCard, playPtn);
}
}
return 0f;
}
}