Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
313 lines
8.3 KiB
C#
313 lines
8.3 KiB
C#
using System;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.RoomMatch;
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public class TopBar : MonoBehaviour
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{
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private const int TITLE_SIZE_MIN = 294;
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private const int TITLE_SIZE_MAX = 504;
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private const int TITLE_SIZE_MAX_WIDEMODE = 543;
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private const int TITLE_BORDER_ZENKAKU = 9;
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private const int TITLE_BORDER_HANKAKU = 16;
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private const int TITLE_TEXT_SIZE_ZENKAKU = 30;
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private const int TITLE_TEXT_SIZE_HANKAKU = 15;
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private const int TITLE_SIZE_LABEL_OFFSET = -30;
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[SerializeField]
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private UIPanel _panel;
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[SerializeField]
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public GameObject TitleObject;
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[SerializeField]
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public GameObject NameWindowObject;
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[SerializeField]
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public UIButton BuyCrystalButton;
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[SerializeField]
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public GameObject NameWindowBg;
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[SerializeField]
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public UILabel NameLabel;
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[SerializeField]
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private UILabel BattlePointLabel;
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[SerializeField]
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private UILabel BattlePointTitleLabel;
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[SerializeField]
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public UITexture RankTexture;
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[SerializeField]
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public UITexture EmblemTexture;
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[SerializeField]
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public UIButton BackButton;
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[SerializeField]
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public UILabel BackButtonLabel;
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[SerializeField]
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private UILabelGradientOverwriter _backLabelGradientOverwriter;
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[SerializeField]
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private UILabelEffectOverwriter _backLabelEffectOverwriter;
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[SerializeField]
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private UILabel BackButtonTitleLabel;
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[SerializeField]
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private UISprite _backButtonTitleLabelBG;
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[SerializeField]
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public UILabel RupyLabel;
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[SerializeField]
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public UILabel CrystalLabel;
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[SerializeField]
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private Collider _titleSpriteCollider;
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private Vector3 _firstPositionBack;
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private Vector3 _firstPositionTitle;
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private Vector3 _firstPositionName;
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private bool _isWideMode;
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public UILabel rupyLabel => RupyLabel;
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public UILabel crystalLabel => CrystalLabel;
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public static TopBar Create(NguiObjs prefab, GameObject obj, string titleMsg, bool MoneyDraw = true, bool isWideMode = false)
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{
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if (GameMgr.GetIns() == null)
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{
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return null;
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}
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NguiObjs nguiObjs = UnityEngine.Object.Instantiate(prefab);
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TopBar component = nguiObjs.GetComponent<TopBar>();
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nguiObjs.transform.parent = obj.transform;
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nguiObjs.transform.localPosition = new Vector3(0f, 0f, 0f);
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nguiObjs.transform.localScale = new Vector3(1f, 1f, 1f);
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component._isWideMode = isWideMode;
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nguiObjs.objs[1].SetActive(titleMsg != null);
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component.SetTitleLabel(titleMsg);
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component.rupyLabel.text = PlayerStaticData.UserRupyCount.ToString();
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component.crystalLabel.text = PlayerStaticData.UserCrystalCount.ToString();
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component.BackButtonLabel.text = Data.SystemText.Get("Common_0137");
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component._titleSpriteCollider.enabled = false;
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component.BackButton.onClick.Clear();
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UIManager.SetObjectToGrey(component.BuyCrystalButton.gameObject, b: true);
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if (!MoneyDraw)
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{
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nguiObjs.objs[0].gameObject.SetActive(value: false);
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}
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return component;
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}
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public void SetBackButtonEnable(bool enable)
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{
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = enable;
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BackButton.enabled = enable;
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UIManager.SetObjectToGrey(BackButton.gameObject, !enable);
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}
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public void SetBackButtonEvent(GameObject obj, UIManager.ViewScene backScene, EventDelegate inEvent)
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{
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BackButton.onClick.Clear();
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if (inEvent != null)
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{
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BackButton.onClick.Add(inEvent);
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return;
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}
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BackButton.onClick.Add(new EventDelegate(delegate
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{
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UIBase uibase = obj.GetComponent<UIBase>();
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Action action = delegate
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{
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if (backScene == UIManager.ViewScene.None)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL_TRANS);
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uibase.PushTurnButton();
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}
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else
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{
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UIManager.ViewScene currentScene = UIManager.GetInstance().GetCurrentScene();
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if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.Room))
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{
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(UIManager.GetInstance().GetUIBase(UIManager.ViewScene.Room) as RoomRoot).CreateChangeSceneDialog(uibase.getBackScene(), UIManager.GetInstance().TopBarBackParameterDict[currentScene]);
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}
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else
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL_TRANS);
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UIManager.GetInstance().ChangeViewScene(uibase.getBackScene(), UIManager.GetInstance().TopBarBackParameterDict[currentScene], UIManager.GetInstance().GetLastSceneChangeParam(uibase.getBackScene()));
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}
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}
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};
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if (uibase.IsGetOutOfScene(action))
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{
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action();
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}
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}));
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}
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private void Awake()
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{
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TitleObject.SetActive(value: true);
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NameWindowObject.SetActive(value: false);
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_firstPositionBack = BackButton.transform.localPosition;
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_firstPositionTitle = TitleObject.transform.localPosition;
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_firstPositionName = NameWindowObject.transform.localPosition;
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}
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private void OnDestroy()
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{
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UIManager.GetInstance().m_CrystalLabelList.Remove(CrystalLabel);
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UIManager.GetInstance().m_RupyLabelList.Remove(RupyLabel);
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}
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public void SetPanelDepth(int depth)
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{
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_panel.depth = depth;
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}
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public void SetSortingOrder(int sortingOrder)
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{
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_panel.sortingOrder = sortingOrder;
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}
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public void SetBackButtonActive(bool inActive)
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{
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BackButton.gameObject.SetActive(inActive);
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TitleObject.SetActive(inActive);
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}
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public void ChangeNameWindowMode()
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{
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NameWindowObject.SetActive(value: true);
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BackButton.gameObject.SetActive(value: false);
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TitleObject.SetActive(value: false);
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}
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public void SetBattlePoint(int inBattlePoint, bool inIsMaster)
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{
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BattlePointLabel.text = inBattlePoint.ToString();
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if (inIsMaster)
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{
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BattlePointTitleLabel.text = Data.SystemText.Get("Common_0151");
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}
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else
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{
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BattlePointTitleLabel.text = Data.SystemText.Get("Common_0150");
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}
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}
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public void SetActiveBattlePoint(bool isActive)
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{
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BattlePointLabel.gameObject.SetActive(isActive);
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BattlePointTitleLabel.gameObject.SetActive(isActive);
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}
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public void RestorePosition()
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{
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BackButton.transform.localPosition = _firstPositionBack;
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TitleObject.transform.localPosition = _firstPositionTitle;
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NameWindowObject.transform.localPosition = _firstPositionName;
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}
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public void SetTitleLabel(string text, bool isWideMode)
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{
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_isWideMode = isWideMode;
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SetTitleLabel(text);
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}
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public void SetTitleLabel(string text)
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{
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if (string.IsNullOrEmpty(text))
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{
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return;
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}
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int length = text.Length;
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int num = 16;
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int num2 = 15;
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if (CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Jpn.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Cht.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Chs.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Kor.ToString())
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{
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num = 9;
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num2 = 30;
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}
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int num3 = 294;
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int num4 = (_isWideMode ? 543 : 504);
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if (length > num)
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{
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int num5 = length - num;
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num3 += num5 * num2;
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if (num3 > num4)
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{
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num3 = num4;
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}
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}
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BackButtonTitleLabel.width = num3 + -30;
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_backButtonTitleLabelBG.width = num3;
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BackButtonTitleLabel.text = text;
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}
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public void SetTitleLabelWidth(int width)
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{
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BackButtonTitleLabel.width = width + -30;
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_backButtonTitleLabelBG.width = width;
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}
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public void OverwriteBackLabelColors(eColorCodeId gradientTopColorId, eColorCodeId gradientBottomColorId)
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{
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OverwriteBackLabelGradient(gradientTopColorId, gradientBottomColorId);
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}
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public void CancelOverwriteBackLabelColors()
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{
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CancelOverwriteBackLabelGradient();
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}
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private void OverwriteBackLabelGradient(eColorCodeId topColorId, eColorCodeId bottomColorId)
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{
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_backLabelGradientOverwriter.enabled = true;
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_backLabelGradientOverwriter.GradientTopColorId = topColorId;
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_backLabelGradientOverwriter.GradientBottomColorId = bottomColorId;
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}
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private void CancelOverwriteBackLabelGradient()
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{
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_backLabelGradientOverwriter.enabled = false;
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}
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public void OverwriteBackLabelEffect(UILabel.Effect style, eColorCodeId colorId, Vector2 distance)
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{
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_backLabelEffectOverwriter.enabled = true;
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_backLabelEffectOverwriter.EffectStyle = style;
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_backLabelEffectOverwriter.EffectColorId = colorId;
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_backLabelEffectOverwriter.EffectDistance = distance;
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}
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public void CancelOverwriteBackLabelEffect()
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{
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_backLabelEffectOverwriter.enabled = false;
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}
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public void SetTitleSpriteColliderEnabled(bool enabled)
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{
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_titleSpriteCollider.enabled = enabled;
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}
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}
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