Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
32 lines
673 B
C#
32 lines
673 B
C#
using LitJson;
|
|
|
|
public class RankInfo : HeaderData
|
|
{
|
|
public int RankId;
|
|
|
|
public string rank_name;
|
|
|
|
public int necessary_point;
|
|
|
|
public int accumulate_point;
|
|
|
|
public int match_count;
|
|
|
|
public int necessary_win;
|
|
|
|
public int reset_lose;
|
|
|
|
public int _necessaryMasterPoint;
|
|
|
|
public RankInfo(JsonData json)
|
|
{
|
|
RankId = json["rank_id"].ToInt();
|
|
rank_name = json["rank_name"].ToString();
|
|
necessary_point = json["necessary_point"].ToInt();
|
|
accumulate_point = json["accumulate_point"].ToInt();
|
|
match_count = json["match_count"].ToInt();
|
|
necessary_win = json["necessary_win"].ToInt();
|
|
reset_lose = json["reset_lose"].ToInt();
|
|
}
|
|
}
|