Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
19 lines
772 B
C#
19 lines
772 B
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DeckOutWinVfx.cs
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using UnityEngine;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class DeckOutWinVfx
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{
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public static readonly Vector3 CARD_EFFECT_POSITION;
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private static readonly float MOVE_TIME;
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private static readonly float EFFECT_TIME;
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private static readonly float EFFECT_DELAY_TIME;
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private static readonly float EFFECT_MOVE_TIME;
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private static readonly string DECK_OUT_WIN_EFFECT;
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private static readonly string DECK_OUT_EFFECT;
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private static readonly string SE_DECK_OUT_WIN;
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private static readonly Color CARD_COLOR;
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public DeckOutWinVfx(BattlePlayerBase battlePlayer) { }
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}
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}
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