Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/ClassInfomationUIBase.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

78 lines
4.3 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\ClassInfomationUIBase.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class ClassInfomationUIBase
{
protected readonly Vector3 PLAYER_HANDCOUNT_POSITION;
protected readonly Vector3 PLAYER_CLASS_INFOMATION_POSITION_1;
protected readonly Vector3 PLAYER_CLASS_INFOMATION_POSITION_2;
protected readonly Vector3 PLAYER_CROSS_CLASS_INFORMATION_POSITION_1;
protected readonly Vector3 PLAYER_CROSS_CLASS_INFORMATION_POSITION_2;
private readonly Vector3 EVENT_PLAYER_CLASS_INFORMATION_POSITION_1;
private readonly Vector3 EVENT_PLAYER_CLASS_INFORMATION_POSITION_2;
private readonly Vector3 EVENT_PLAYER_CROSS_CLASS_INFORMATION_POSITION_1;
private readonly Vector3 EVENT_PLAYER_CROSS_CLASS_INFORMATION_POSITION_2;
private readonly Vector3 EVENT_ENEMY_CLASS_INFORMATION_POSITION;
private readonly Vector3 EVENT_ENEMY_CROSS_CLASS_INFORMATION_POSITION_1;
private readonly Vector3 EVENT_ENEMY_CROSS_CLASS_INFORMATION_POSITION_2;
protected readonly Vector3 ENEMY_HANDCOUNT_POSITION;
protected readonly Vector3 ENEMY_CLASS_INFORMATION_POSITION;
protected readonly Vector3 ENEMY_CROSS_CLASS_INFORMATION_POSITION_1;
protected readonly Vector3 ENEMY_CROSS_CLASS_INFORMATION_POSITION_2;
protected readonly int FIRST_HAND_COUNT;
protected readonly BattlePlayerBase _player;
protected IBattlePlayerView _selfBattlePlayerView;
protected readonly Vector3 PLAYER_ALERT_POSITION;
protected readonly Vector3 ENEMY_ALERT_POSITION;
protected readonly Vector3 PLAYER_ALERT_LABEL_POSITION;
protected readonly Vector3 ENEMY_ALERT_LABEL_POSITION;
protected readonly Vector2 ALERT_SIZE;
protected readonly Vector2 ALERT_LABEL_SIZE;
protected static readonly Color HAND_COUNT_S;
protected static readonly Color HAND_COUNT_M;
protected static readonly Color HAND_COUNT_L;
protected static readonly Vector3 DOUBLE_INFO_SCALE;
private const int HAND_CARD_WARNING_COLOR_BORDER = 7;
protected bool _isSelectNow;
protected bool _inCardFocus;
protected GameObject _infomationUI;
protected GameObject _alertObject;
protected UILabel _alertlabel;
protected UISprite _alertSprite;
protected GameObject _handCount;
protected UILabel _handCountLabel;
protected UISprite _handCountIcon;
protected WizardUIButton _informationButton;
protected int _orderNum;
protected int _totalInfoNum;
protected bool CanShowOtherInfo { get; set; }
public virtual GameObject GetInfomationUI() => default!;
public ClassInfomationUIBase(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderNum, int totalInfoNum) { }
public virtual void ShowInfomation(bool playEffect = true) { }
public virtual void HideInfomation() { }
public virtual void HideOtherInfomation() { }
public virtual void HideAllInfomation() { }
public virtual void UpdateInfomation() { }
public void UpdateStatusPanelOnBattle(bool isPlayer) { }
public void SetClassInformationUiPosition(bool isPlayer) { }
protected Vector3 GetClassInfomationPosition(bool isPlayer) => default!;
protected virtual void ShowAlert() { }
protected virtual void HideAlert() { }
protected void AlertReset(string text) { }
public virtual VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public virtual void SetUpEvent(BattlePlayerBase player) { }
public virtual void Recovery() { }
public static Color GetHandCardCountColor(int handCardCount) => default!;
private void UpdateHandCardCount(BattlePlayerBase battlePlayer) { }
public void SetIsSelect(bool flg) { }
public void SetInCardFocus(bool flg) { }
public virtual void SetTouchable(bool flag) { }
protected List<BattleCardBase> SelectOtherInfoTarget(List<BattleCardBase> cards) => default!;
public virtual void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { }
}
}