Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SealedGetMaintCardListTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

34 lines
855 B
C#

using LitJson;
namespace Wizard;
public class SealedGetMaintCardListTask : BaseTask
{
public SealedGetMaintCardListTask()
{
base.type = ApiType.Type.ArenaSealedGetMaintCardList;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"]["maintenance_card_list"];
int count = jsonData.Count;
int[] array = ((count > 0) ? new int[count * 3] : null);
int num2 = 0;
for (int i = 0; i < count; i++)
{
int num3 = jsonData[i]["card_id"].ToInt();
array[num2++] = num3;
array[num2++] = SealedData.ConvertToSealedCardId(num3, isPhantomCard: false);
array[num2++] = SealedData.ConvertToSealedCardId(num3, isPhantomCard: true);
}
GameMgr.GetIns().GetDataMgr().SetMaintenanceCardIds(array);
return num;
}
}