Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIVirtualCardParameter.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

160 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
namespace Wizard;
public class AIVirtualCardParameter
{
public int BaseId;
public string CardName;
public int Attack;
public int Life;
public int DefaultAttack;
public int DefaultLife;
public int MaxLife;
public int DefLife;
public int LastLife;
public int MaxAttackableCount;
public int DefaultMaxAttackableCount;
public int EvoAttackPlus;
public int EvoLifePlus;
public AIVirtualCardParameter(BattleCardBase origin)
{
ISkillApplyInformation skillApplyInformation = origin.SkillApplyInformation;
BaseId = origin.BaseParameter.BaseCardId;
CardName = origin.BaseParameter.CardName;
Attack = origin.Atk;
Life = origin.Life;
DefaultAttack = origin.BaseParameter.Atk;
DefaultLife = origin.BaseParameter.Life;
MaxLife = origin.MaxLife;
DefLife = Life;
LastLife = skillApplyInformation.GetLastLife();
if (origin.IsUnit)
{
EvoAttackPlus = GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.EvoAtk) - GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.Atk);
EvoLifePlus = GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.EvoLife) - GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.Life);
MaxAttackableCount = origin.MaxAttackableCount;
DefaultMaxAttackableCount = origin.MaxAttackableCount;
}
else
{
EvoAttackPlus = 0;
EvoLifePlus = 0;
MaxAttackableCount = 0;
DefaultMaxAttackableCount = 0;
}
}
private AIVirtualCardParameter(AIVirtualCardParameter cloneOriginal)
{
BaseId = cloneOriginal.BaseId;
CardName = cloneOriginal.CardName;
Attack = cloneOriginal.Attack;
Life = cloneOriginal.Life;
DefaultAttack = cloneOriginal.DefaultAttack;
DefaultLife = cloneOriginal.DefaultLife;
MaxLife = cloneOriginal.MaxLife;
DefLife = cloneOriginal.DefLife;
LastLife = cloneOriginal.LastLife;
EvoAttackPlus = cloneOriginal.EvoAttackPlus;
EvoLifePlus = cloneOriginal.EvoLifePlus;
MaxAttackableCount = cloneOriginal.MaxAttackableCount;
DefaultMaxAttackableCount = cloneOriginal.MaxAttackableCount;
}
public AIVirtualCardParameter(BattleCardBase origin, BattleCardBase baseParamCard, AIBuffRecorderCollection buffRecord)
{
ISkillApplyInformation skillApplyInformation = baseParamCard.SkillApplyInformation;
(int, int) simulateBuff = buffRecord.GetSimulateBuff();
BaseId = origin.CardId;
CardName = origin.BaseParameter.CardName;
Attack = GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.Atk, simulateBuff.Item1);
Life = GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.Life, simulateBuff.Item2);
DefaultAttack = origin.BaseParameter.Atk;
DefaultLife = origin.BaseParameter.Life;
MaxLife = origin.MaxLife + simulateBuff.Item2;
DefLife = Life;
LastLife = skillApplyInformation.GetLastLife() + simulateBuff.Item2;
if (origin.IsUnit)
{
EvoAttackPlus = GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.EvoAtk, simulateBuff.Item1) - Attack;
EvoLifePlus = GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.EvoLife, simulateBuff.Item2) - Life;
MaxAttackableCount = origin.MaxAttackableCount;
DefaultMaxAttackableCount = origin.MaxAttackableCount;
}
else
{
EvoAttackPlus = 0;
EvoLifePlus = 0;
MaxAttackableCount = 0;
DefaultMaxAttackableCount = 0;
}
}
public AIVirtualCardParameter(int attack, int life, int attackableCount)
{
Attack = attack;
Life = life;
DefaultAttack = attack;
DefaultLife = life;
MaxLife = life;
DefLife = life;
LastLife = life;
MaxAttackableCount = attackableCount;
DefaultMaxAttackableCount = attackableCount;
BaseId = 0;
CardName = "Dummy";
EvoAttackPlus = 0;
EvoLifePlus = 0;
}
public AIVirtualCardParameter Clone()
{
return new AIVirtualCardParameter(this);
}
private int GetAtkFromSkillApplyInfo(List<ICardOffenseModifier> modifiers, int baseAtk, int simulateBuffValue = 0)
{
int num = baseAtk;
int count = modifiers.Count;
for (int i = 0; i < count; i++)
{
num = modifiers[i].CalcOffense(num);
}
return Math.Max(0, num + simulateBuffValue);
}
private int GetLifeFromSkillApplyInfo(List<ICardLifeModifier> modifiers, int baseMaxLife, int simulateBuffValue = 0)
{
int num = baseMaxLife;
int num2 = baseMaxLife;
int count = modifiers.Count;
for (int i = 0; i < count; i++)
{
ICardLifeModifier cardLifeModifier = modifiers[i];
num2 = cardLifeModifier.CalcMaxLife(num2);
num = cardLifeModifier.CalcLife(num);
num = Math.Min(num, num2);
}
return num + simulateBuffValue;
}
public void Validate(AIVirtualCardParameter param)
{
}
}