Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
120 lines
5.0 KiB
C#
120 lines
5.0 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIClashDamage : AIWhenAttackOrWhenFightTagArgument
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{
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private readonly int DAMAGE_ARG_OFFSET = 1;
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public AIPolishConvertedExpression Damage { get; private set; }
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protected override int SELECT_TYPE_OFFSET => 2;
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public override bool IsActivateWhenEvalInstantAttack => true;
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public AIClashDamage(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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Damage = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET];
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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int damage = (int)Damage.EvalArg(tagOwner, playPtn, field, situation);
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damage, situation);
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}
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else if (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT)
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{
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AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damage, situation);
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}
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}
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead);
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}
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public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
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{
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totalDamage += PseudoSimulateWhenAttackDamageToCertainCard(tagOwner, target, field, situation, playPtn, simBarrier);
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return totalDamage >= target.Life;
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}
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public override int PseudoSimulateWhenAttackDamageToCertainCard(AIVirtualCard tagOwner, AIVirtualCard damageTarget, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier)
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{
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int damageToCertainTarget = GetDamageToCertainTarget(tagOwner, situation, field, playPtn, damageTarget);
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if (damageToCertainTarget <= 0)
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{
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return 0;
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}
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bool isSpell = tagOwner.IsSpell;
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int result = simBarrier.SimulateDamageAmount(damageTarget.SimulateDamageShield(damageToCertainTarget, isSkillDamage: true, isSpell), isSpell);
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simBarrier.DepriveBarrier(AIBarrierStopTiming.AfterDamage);
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return result;
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}
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private int GetDamageToCertainTarget(AIVirtualCard tagOwner, AISituationInfo situation, AIVirtualField field, List<int> playPtn, AIVirtualCard damageTarget)
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{
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if (damageTarget.IsIndependent)
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{
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return 0;
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}
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (damageTarget.IsSameCardIncluded(targetsFromField))
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{
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int num = (int)Damage.EvalArg(tagOwner, playPtn, field, situation);
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT || (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT && damageTarget.IsSameCard(AIDamageSimulationUtility.SelectDamageTarget(targetsFromField, field, playPtn, situation, num, isSpell: false, AISelectTargetPattern.Worst))))
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{
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return num;
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}
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}
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return 0;
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}
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public override bool CanKillAnyTarget(AIVirtualCard tagOwner, List<AIVirtualCard> targetList, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, List<AIBarrierPseudoSimulationInfo> simBarrierList, int[] realDamageList)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField == null || targetsFromField.Count <= 0)
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{
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return false;
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}
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int num = (int)Damage.EvalArg(tagOwner, playPtn, field, situation);
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if (num <= 0)
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{
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return false;
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}
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bool isSpell = tagOwner.IsSpell;
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for (int i = 0; i < targetList.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targetList[i];
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if (aIVirtualCard.IsIndependent || !aIVirtualCard.IsSameCardIncluded(targetsFromField))
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{
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continue;
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}
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AIBarrierPseudoSimulationInfo aIBarrierPseudoSimulationInfo = simBarrierList[i];
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int num2 = aIBarrierPseudoSimulationInfo.SimulateDamageAmount(aIVirtualCard.SimulateDamageShield(num, isSkillDamage: true, isSpell), isSpell);
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT || (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT && aIVirtualCard.IsSameCard(AIDamageSimulationUtility.SelectDamageTarget(targetsFromField, field, playPtn, situation, num2, isSpell: false, AISelectTargetPattern.Worst))))
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{
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aIBarrierPseudoSimulationInfo.DepriveBarrier(AIBarrierStopTiming.AfterDamage);
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realDamageList[i] += num2;
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if (realDamageList[i] >= aIVirtualCard.Life)
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{
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return true;
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}
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}
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}
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return false;
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}
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}
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