Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Guild/GuildInvitedGuildListResponse.cs
gamer147 99019963ca feat(guild): controller scaffolding + /guild/info baseline
- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto,
  GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto)
- 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and
  Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/
  [JsonPropertyName] attribute mirrors on every property
- GuildController (22 actions): /guild/info returns prod-shape with
  config-backed max_member_num/max_sub_leader_num/usable_stamp_list;
  21 stubs return empty/default DTOs
- GuildChatController (7 stubs), /guild_chat/messages stub returns
  wait_interval=10 per config
- 29 new routing smoke test cases (100 total, all pass)
- GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass)
- GameConfigurationJsonbTests updated for 17th GuildConfig section
- Total: 1422 tests pass, 0 errors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:01:27 -04:00

58 lines
2.3 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
/// <summary>
/// Response for POST /guild/invited_guild_list.
/// Each entry is GuildDetail fields + invite_id as flat siblings on the wire.
/// Per spec: client constructs GuildDetailInfo + reads invite_id from the SAME object.
/// </summary>
[MessagePackObject]
public class GuildInvitedGuildListResponse
{
[JsonPropertyName("list"), Key("list")]
public List<GuildReceivedInviteDto> List { get; set; } = new();
}
/// <summary>
/// ReceivedInvite — GuildDetail fields flat-spread + invite_id.
/// invite_id and detail fields are siblings, not nested (per guild-invited_guild_list.md).
/// </summary>
[MessagePackObject]
public class GuildReceivedInviteDto
{
[JsonPropertyName("guild_id"), Key("guild_id"), JsonConverter(typeof(StringifiedIntConverter))]
public int GuildId { get; set; }
[JsonPropertyName("guild_name"), Key("guild_name")]
public string GuildName { get; set; } = "";
[JsonPropertyName("description"), Key("description")]
public string Description { get; set; } = "";
[JsonPropertyName("guild_emblem_id"), Key("guild_emblem_id"), JsonConverter(typeof(StringifiedLongConverter))]
public long GuildEmblemId { get; set; }
[JsonPropertyName("join_condition"), Key("join_condition"), JsonConverter(typeof(StringifiedIntConverter))]
public int JoinCondition { get; set; }
[JsonPropertyName("activity"), Key("activity"), JsonConverter(typeof(StringifiedIntConverter))]
public int Activity { get; set; }
[JsonPropertyName("member_num"), Key("member_num"), JsonConverter(typeof(StringifiedIntConverter))]
public int MemberNum { get; set; }
[JsonPropertyName("leader_name"), Key("leader_name")]
public string LeaderName { get; set; } = "";
[JsonPropertyName("leader_viewer_id"), Key("leader_viewer_id"), JsonConverter(typeof(StringifiedLongConverter))]
public long LeaderViewerId { get; set; }
/// <summary>Invite id — pass to /guild/join (from_invite=true) or /guild/reject_invite.</summary>
[JsonPropertyName("invite_id"), Key("invite_id")]
public long InviteId { get; set; }
}