Files
SVSimServer/SVSim.Database/Repositories/Guild/GuildInviteRepository.cs
gamer147 1b7fa2d525 feat(guild): invite state machine
Add surrogate PK (IDENTITY bigint) to GuildInvite for wire invite_id.
Implement InviteAsync, CancelInviteAsync, RejectInviteAsync,
ListOutgoingInvitesAsync, ListInvitedGuildsAsync in GuildService.
Wire 5 endpoints: invite_user_list, invited_guild_list, invite,
cancel_invite, reject_invite in GuildController.
Migration: AddGuildInviteSurrogatePk — drops composite PK, adds Id
IDENTITY column, adds unique index on (GuildId, InviteeViewerId).
6 integration tests in GuildInviteFlowTests all green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:21:57 -04:00

73 lines
3.0 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Database.Entities.Guild;
namespace SVSim.Database.Repositories.Guild;
public sealed class GuildInviteRepository : IGuildInviteRepository
{
private readonly SVSimDbContext _db;
public GuildInviteRepository(SVSimDbContext db) { _db = db; }
public Task<GuildInvite?> GetAsync(int guildId, long inviteeViewerId, CancellationToken ct = default)
=> _db.GuildInvites.FirstOrDefaultAsync(
i => i.GuildId == guildId && i.InviteeViewerId == inviteeViewerId, ct);
public Task<GuildInvite?> GetByIdAsync(long inviteId, CancellationToken ct = default)
=> _db.GuildInvites.FirstOrDefaultAsync(i => i.Id == inviteId, ct);
public async Task<IReadOnlyList<GuildInvite>> ListPendingForInviteeAsync(long viewerId, CancellationToken ct = default)
=> await _db.GuildInvites
.Include(i => i.Guild)
.Where(i => i.InviteeViewerId == viewerId && i.Status == GuildInviteStatus.Pending)
.ToListAsync(ct);
public async Task<IReadOnlyList<GuildInvite>> ListPendingForGuildAsync(int guildId, CancellationToken ct = default)
=> await _db.GuildInvites
.Where(i => i.GuildId == guildId && i.Status == GuildInviteStatus.Pending)
.ToListAsync(ct);
public Task<int> CountPendingForInviteeAsync(long viewerId, CancellationToken ct = default)
=> _db.GuildInvites.CountAsync(
i => i.InviteeViewerId == viewerId && i.Status == GuildInviteStatus.Pending, ct);
public async Task AddAsync(GuildInvite invite, CancellationToken ct = default)
{
_db.GuildInvites.Add(invite);
await _db.SaveChangesAsync(ct);
}
public async Task UpdateStatusAsync(int guildId, long inviteeViewerId, GuildInviteStatus status,
DateTime respondedAt, CancellationToken ct = default)
{
var invite = await _db.GuildInvites
.FirstOrDefaultAsync(i => i.GuildId == guildId && i.InviteeViewerId == inviteeViewerId, ct);
if (invite is null) return;
invite.Status = status;
invite.RespondedAt = respondedAt;
await _db.SaveChangesAsync(ct);
}
public async Task ConsumePendingForViewerAsync(long viewerId, DateTime respondedAt, CancellationToken ct = default)
{
var pending = await _db.GuildInvites
.Where(i => i.InviteeViewerId == viewerId && i.Status == GuildInviteStatus.Pending)
.ToListAsync(ct);
foreach (var invite in pending)
{
invite.Status = GuildInviteStatus.Consumed;
invite.RespondedAt = respondedAt;
}
if (pending.Count > 0)
await _db.SaveChangesAsync(ct);
}
public async Task DeleteAllForGuildAsync(int guildId, CancellationToken ct = default)
{
var invites = await _db.GuildInvites.Where(i => i.GuildId == guildId).ToListAsync(ct);
_db.GuildInvites.RemoveRange(invites);
if (invites.Count > 0)
await _db.SaveChangesAsync(ct);
}
}