Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/IFrameHandler.cs

11 lines
534 B
C#

namespace SVSim.BattleNode.Sessions.Dispatch;
/// <summary>Handles one (or more) inbound URI(s). Pure: returns the routes to dispatch and may
/// mutate <see cref="FrameDispatchContext.State"/> / advance <see cref="FrameDispatchContext.SenderPhase"/>,
/// but does not touch the wire. Stateless singletons live in BattleSession's registry; a single
/// handler may be registered under multiple URIs (e.g. Retire/Kill).</summary>
internal interface IFrameHandler
{
IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx);
}