The IsScriptedBot(ctx.From) forwards in JudgeHandler/TurnStartHandler/TurnEndHandler and the 'if Type==Scripted' raw-forward only ever fired for ScriptedBotParticipant emissions; NoOpBot (Bot mode) never emits, so they are dead. Routing is now purely PvP-vs-Bot. Drops the IsScriptedBot helper. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
1.2 KiB
C#
26 lines
1.2 KiB
C#
using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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internal sealed class JudgeHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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// PvP: Judge is the handover gate. The player who sends Judge is the one TAKING OVER the
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// turn (the client rule is: receive opponent TurnEnd -> SendJudge). Receiving Judge{spin}
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// fires ControlTurnStartPlayer ("start MY turn"), so the {spin} must REFLECT BACK to the
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// sender — NOT go to the opponent (that would make the player who just ended their turn
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// start another one, stalling the loop; confirmed by the 2026-06-03 two-client capture).
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// The sender then emits TurnStart, which TurnStartHandler relays to the opponent as {spin}.
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// battleCode is dropped; spin=0 for the deterministic-turn slice.
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if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
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{
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var frame = ctx.Env with { Body = new JudgeBody(Spin: 0) };
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return new[] { new DispatchRoute(ctx.From, frame, false) };
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}
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return Array.Empty<DispatchRoute>();
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}
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}
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