14 lines
399 B
C#
14 lines
399 B
C#
using SVSim.BattleNode.Protocol;
|
|
|
|
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
|
|
|
|
internal sealed class ForwardWhenBothReadyHandler : IFrameHandler
|
|
{
|
|
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
|
|
{
|
|
if (ctx.BothAfterReady())
|
|
return new[] { new DispatchRoute(ctx.Other, ctx.Env, false) };
|
|
return Array.Empty<DispatchRoute>();
|
|
}
|
|
}
|