9 lines
486 B
C#
9 lines
486 B
C#
using SVSim.BattleNode.Protocol;
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namespace SVSim.BattleNode.Sessions.Dispatch;
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/// <summary>One routing decision: deliver <paramref name="Frame"/> to <paramref name="Target"/>.
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/// Named form of the tuple <c>ComputeFrames</c> historically returned. <paramref name="NoStock"/>
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/// true for control frames (BattleFinish, ack) — bypasses playSeq assignment + archive.</summary>
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internal readonly record struct DispatchRoute(IBattleParticipant Target, MsgEnvelope Frame, bool NoStock);
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