Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/DispatchRoute.cs

9 lines
486 B
C#

using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch;
/// <summary>One routing decision: deliver <paramref name="Frame"/> to <paramref name="Target"/>.
/// Named form of the tuple <c>ComputeFrames</c> historically returned. <paramref name="NoStock"/>
/// true for control frames (BattleFinish, ack) — bypasses playSeq assignment + archive.</summary>
internal readonly record struct DispatchRoute(IBattleParticipant Target, MsgEnvelope Frame, bool NoStock);