17 lines
386 B
C#
17 lines
386 B
C#
namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// Where we are in the v1 server-authored frame lifecycle. Drives which server-authored frames
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/// the session pushes in response to inbound emits.
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/// </summary>
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public enum BattleSessionPhase
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{
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AwaitingInitNetwork,
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AwaitingInitBattle,
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AwaitingLoaded,
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AwaitingSwap,
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AfterReady,
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OpponentTurn,
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Terminal,
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}
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