31 lines
1.7 KiB
C#
31 lines
1.7 KiB
C#
using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Protocol.Bodies;
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/// <summary>Opponent-facing PlayActions frame the node synthesizes from the active player's
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/// send. <c>KnownList</c> reveals the played card's identity (null = token reveal deferred, see
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/// the deterministic-turn slice). <c>OppoTargetList</c> is the renamed <c>targetList</c>
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/// (independent of KnownList — a targeted hand play carries both). Both omitted when null via the
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/// envelope's WhenWritingNull policy.</summary>
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public sealed record PlayActionsBroadcastBody(
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[property: JsonPropertyName("playIdx")] int PlayIdx,
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[property: JsonPropertyName("type")] int Type,
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[property: JsonPropertyName("knownList")] IReadOnlyList<KnownCardEntry>? KnownList,
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[property: JsonPropertyName("oppoTargetList")] IReadOnlyList<OppoTargetEntry>? OppoTargetList) : IMsgBody;
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/// <summary>One revealed card in a <c>knownList</c>. Vanilla slice fills cardId from the sender's
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/// deck map and leaves spellboost 0 / attachTarget "" (cost/clan/tribe deferred to the card-master
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/// port — the receiver re-derives them from cardId).</summary>
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public sealed record KnownCardEntry(
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[property: JsonPropertyName("idx")] int Idx,
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[property: JsonPropertyName("cardId")] long CardId,
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[property: JsonPropertyName("to")] int To,
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[property: JsonPropertyName("spellboost")] int Spellboost,
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[property: JsonPropertyName("attachTarget")] string AttachTarget);
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/// <summary>Renamed <c>targetList</c> entry. <c>isSelf</c> is actor-relative and passes through
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/// verbatim — no perspective flip (bullet-3 audit F2).</summary>
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public sealed record OppoTargetEntry(
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[property: JsonPropertyName("targetIdx")] int TargetIdx,
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[property: JsonPropertyName("isSelf")] int IsSelf);
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