Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class MyPageMaintenanceNotification : MonoBehaviour
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{
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[SerializeField]
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private NotificatonAnimation _notificationAnimationPrefab;
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private NotificatonAnimation _notificationAnimation;
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private bool _isShow;
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private const float WAIT_TIME = 0.5f;
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private void Awake()
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{
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_notificationAnimation = NGUITools.AddChild(base.gameObject, _notificationAnimationPrefab.gameObject).GetComponent<NotificatonAnimation>();
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_isShow = false;
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}
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private void Update()
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{
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if (_isShow && (UIManager.GetInstance().WebViewHelper.IsOpenWebViewDialog() || UIManager.GetInstance().GetCurrentScene() != UIManager.ViewScene.MyPage))
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{
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Object.Destroy(base.gameObject);
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}
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}
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public IEnumerator Show(List<NotificatonAnimation.Param> paramList)
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{
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int waitCount = 0;
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while (UIManager.GetInstance().isFading() || UIManager.GetInstance().WebViewHelper.IsOpenWebViewDialog() || waitCount <= 0)
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{
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yield return new WaitForSeconds(0.5f);
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int num = waitCount + 1;
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waitCount = num;
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}
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_isShow = true;
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yield return StartCoroutine(_notificationAnimation.Exec(paramList));
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_isShow = false;
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Object.Destroy(base.gameObject);
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}
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private void OnDisable()
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{
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Object.Destroy(base.gameObject);
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}
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}
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