Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
27 lines
602 B
C#
27 lines
602 B
C#
namespace Wizard;
|
|
|
|
public class AIScriptVariableToken : AIScriptTokenBase
|
|
{
|
|
public AIScriptTokenVariableType VariableType;
|
|
|
|
public AIScriptVariableToken(AIScriptTokenVariableType valType)
|
|
: base(AIScriptTokenType.VARIABLE, 0f)
|
|
{
|
|
VariableType = valType;
|
|
}
|
|
|
|
public override AIScriptTokenBase Clone()
|
|
{
|
|
return new AIScriptVariableToken(VariableType);
|
|
}
|
|
|
|
public override bool IsEqual(AIScriptTokenBase token)
|
|
{
|
|
if (!(token is AIScriptVariableToken aIScriptVariableToken))
|
|
{
|
|
return false;
|
|
}
|
|
return VariableType == aIScriptVariableToken.VariableType;
|
|
}
|
|
}
|