Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter;
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public class QuestFirstDisplayPageIndexGetter : FirstDisplayPageIndexGetterBase
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{
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protected override int DerivedGet(List<DeckSelectUI.PageData> pageList, Format viewFormat, bool canUseNonPossessionCard)
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{
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int questStageId = GameMgr.GetIns().GetDataMgr().QuestBattleData.QuestStageId;
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QuestLastUsedDeckSaveDataManager.ExtractedDeckData deck = new QuestLastUsedDeckSaveDataManager().GetDeck(questStageId);
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if (deck == null || !TryGetPageIndex(pageList, deck, out var pageIndex))
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{
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return new DefaultFirstDisplayPageIndexGetter().Get(pageList, viewFormat, null, canUseNonPossessionCard);
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}
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return pageIndex;
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}
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private static bool TryGetPageIndex(List<DeckSelectUI.PageData> pageList, QuestLastUsedDeckSaveDataManager.ExtractedDeckData deckData, out int pageIndex)
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{
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for (int i = 0; i < pageList.Count; i++)
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{
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DeckSelectUI.PageData pageData = pageList[i];
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if (pageData.Format == deckData.Format && pageData.DeckViewList.Any((DeckUI.DeckViewData x) => x.Deck.GetDeckID() == deckData.ID))
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{
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pageIndex = i;
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return true;
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}
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}
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pageIndex = 0;
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return false;
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}
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}
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