Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
240 lines
5.8 KiB
C#
240 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Wizard;
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public class QuestLastUsedDeckSaveDataManager
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{
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public class ExtractedDeckData : IEquatable<ExtractedDeckData>
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{
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public Format Format { get; }
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public int ID { get; }
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public DateTime? CreatedTime { get; }
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public bool IsValid
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{
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get
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{
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if (!CreatedTime.HasValue)
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{
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return true;
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}
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DeckGroup deckGroup = DeckListUtility.DeckGroupDataBaseClone().FirstOrDefault((DeckGroup x) => x.DeckFormat == Format);
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if (deckGroup == null)
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{
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return false;
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}
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DeckData deckData = deckGroup.DeckDataList.FirstOrDefault((DeckData x) => x.GetDeckID() == ID);
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if (deckData == null)
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{
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return false;
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}
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if (!deckData.IsNoCard())
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{
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DateTime? createdTime = deckData.CreatedTime;
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DateTime? createdTime2 = CreatedTime;
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if (createdTime.HasValue != createdTime2.HasValue)
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{
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return false;
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}
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if (!createdTime.HasValue)
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{
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return true;
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}
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return createdTime.GetValueOrDefault() == createdTime2.GetValueOrDefault();
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}
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return false;
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}
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}
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public ExtractedDeckData(DeckData deckData)
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{
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Format = deckData.Format;
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ID = deckData.GetDeckID();
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CreatedTime = deckData.CreatedTime;
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}
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public ExtractedDeckData(Format format, int id, DateTime? createdTime)
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{
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Format = format;
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ID = id;
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CreatedTime = createdTime;
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as ExtractedDeckData);
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}
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public bool Equals(ExtractedDeckData x)
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{
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if ((object)x == null)
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{
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return false;
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}
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if ((object)this == x)
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{
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return true;
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}
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if (GetType() != x.GetType())
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{
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return false;
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}
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if (Format == x.Format && ID == x.ID)
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{
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DateTime? createdTime = CreatedTime;
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DateTime? createdTime2 = x.CreatedTime;
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if (createdTime.HasValue != createdTime2.HasValue)
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{
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return false;
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}
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if (!createdTime.HasValue)
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{
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return true;
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}
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return createdTime.GetValueOrDefault() == createdTime2.GetValueOrDefault();
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}
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return false;
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}
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public override int GetHashCode()
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{
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return (Format, ID, CreatedTime).GetHashCode();
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}
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public static bool operator ==(ExtractedDeckData lhs, ExtractedDeckData rhs)
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{
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return lhs?.Equals(rhs) ?? ((object)rhs == null);
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}
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public static bool operator !=(ExtractedDeckData lhs, ExtractedDeckData rhs)
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{
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return !(lhs == rhs);
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}
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}
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private class SaveData
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{
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public readonly Dictionary<int, ExtractedDeckData> StageDeckTable = new Dictionary<int, ExtractedDeckData>();
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public int? QuestId { get; set; }
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}
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private static readonly string Version = "1";
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private static readonly char DataDelimiter = ',';
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private static readonly char DeckDataDelimiter = '&';
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private readonly SaveData _saveData;
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public int? QuestId => _saveData.QuestId;
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public QuestLastUsedDeckSaveDataManager()
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{
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string value = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.QUEST_LAST_USED_DECK_INFO);
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_saveData = DeserializeSaveData(value);
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}
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private void Save()
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{
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.QUEST_LAST_USED_DECK_INFO, Serialize(_saveData));
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}
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public void DeleteAll()
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{
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_saveData.QuestId = null;
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_saveData.StageDeckTable.Clear();
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Save();
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}
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public void SaveQuestId(int questId)
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{
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if (_saveData.QuestId != questId)
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{
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_saveData.QuestId = questId;
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Save();
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}
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}
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public void SaveDeck(int stage, DeckData deckData)
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{
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ExtractedDeckData extractedDeckData = new ExtractedDeckData(deckData);
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if (!_saveData.StageDeckTable.TryGetValue(stage, out var value) || !(extractedDeckData == value))
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{
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_saveData.StageDeckTable[stage] = extractedDeckData;
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Save();
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}
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}
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public ExtractedDeckData GetDeck(int stage)
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{
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_saveData.StageDeckTable.TryGetValue(stage, out var value);
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if (value == null || !value.IsValid)
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{
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return null;
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}
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return value;
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}
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private static SaveData DeserializeSaveData(string serializedData)
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{
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if (serializedData == string.Empty)
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{
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return new SaveData();
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}
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string[] array = serializedData.Split(DataDelimiter);
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if (array[0] != Version)
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{
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return new SaveData();
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}
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SaveData saveData = new SaveData();
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if (int.TryParse(array[1], out var result))
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{
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saveData.QuestId = result;
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}
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for (int i = 2; i < array.Length; i += 2)
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{
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int key = int.Parse(array[i]);
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ExtractedDeckData value = DeserializeDeckData(array[i + 1]);
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saveData.StageDeckTable[key] = value;
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}
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return saveData;
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}
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private static ExtractedDeckData DeserializeDeckData(string serializedData)
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{
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string[] array = serializedData.Split(DeckDataDelimiter);
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Format format = (Format)int.Parse(array[0]);
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int id = int.Parse(array[1]);
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DateTime? createdTime = null;
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if (DateTime.TryParse(array[2], out var result))
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{
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createdTime = result;
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}
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return new ExtractedDeckData(format, id, createdTime);
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}
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private static string Serialize(SaveData saveData)
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{
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StringBuilder stringBuilder = new StringBuilder();
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string arg = (saveData.QuestId.HasValue ? $"{saveData.QuestId.Value}" : string.Empty);
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stringBuilder.Append($"{Version}{DataDelimiter}{arg}");
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foreach (KeyValuePair<int, ExtractedDeckData> item in saveData.StageDeckTable)
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{
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stringBuilder.Append($"{DataDelimiter}{item.Key}{DataDelimiter}{Serialize(item.Value)}");
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}
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return stringBuilder.ToString();
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}
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private static string Serialize(ExtractedDeckData deckData)
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{
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string text = (deckData.CreatedTime.HasValue ? $"{deckData.CreatedTime.Value}" : string.Empty);
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return $"{(int)deckData.Format}{DeckDataDelimiter}{deckData.ID}{DeckDataDelimiter}{text}";
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}
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}
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