Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ClassSelectionButton.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

57 lines
1.7 KiB
C#

using Cute;
using UnityEngine;
namespace Wizard;
public class ClassSelectionButton : MonoBehaviour
{
public delegate void OnClickClassButton(ClassSelectionButton classSelectionButton);
public const string CLASS_SELECT_BUTTON_EMPTY = "empty";
[SerializeField]
private UITexture _texture;
[SerializeField]
private UIButton _button;
[SerializeField]
private UILabel _storyClearLabel;
[SerializeField]
private UILabel _usedLabel;
[SerializeField]
private GameObject _notificationIcon;
public ClassCharacterMasterData ClassCharacterMasterData { get; private set; }
private void Start()
{
_notificationIcon.SetActive(value: false);
}
public void Init(ClassCharacterMasterData classCharacterMasterData, Texture texture, OnClickClassButton onClick, bool isShowStoryClearLabel, bool isShowUsedLabel, bool showNotificationIcon)
{
ClassCharacterMasterData = classCharacterMasterData;
_texture.mainTexture = texture;
UIEventListener.Get(_button.gameObject).onClick = delegate
{
onClick(this);
};
_storyClearLabel.gameObject.SetActive(isShowStoryClearLabel);
_usedLabel.gameObject.SetActive(isShowUsedLabel);
UIManager.SetObjectToGrey(_texture.gameObject, isShowUsedLabel);
_notificationIcon.SetActive(showNotificationIcon);
}
public void InitEmpty()
{
_texture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath("empty", ResourcesManager.AssetLoadPathType.ClassCharaButton, isfetch: true));
_button.isEnabled = false;
_storyClearLabel.gameObject.SetActive(value: false);
_usedLabel.gameObject.SetActive(value: false);
UIManager.SetObjectToGrey(_texture.gameObject, b: false);
}
}